Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harzel" data-source="post: 7221970" data-attributes="member: 6857506"><p>Oh, it was a little "technical". Well that <em>would </em>explain why all of the poorly educated, unsophisticated folks who inhabit these forums could not make heads nor tails of it.</p><p></p><p></p><p></p><p>Oh, look! Despite my paltry education, you managed to stumble into my area of expertise. What an unexpected treat.</p><p></p><p></p><p></p><p>The syntax of first order logic can be described with a formal language, but there's more to first order logic than that. Mathematics is a rather broad set of endeavors, some of which study formal languages, and some of which use formal languages as part of their expression; but mathematics is not a formal language. Programming languages - ok, sure, close enough.</p><p></p><p></p><p></p><p>True. Obvious, I would have thought, but true.</p><p></p><p></p><p></p><p>Not the most lucid description I have ever seen.</p><p></p><p></p><p></p><p>I don't think you said what you meant here. I think what you meant was that for every assertion (formally, a sentence in the language) you could prove (from the axioms) whether it was true or false; that is, you could prove either the assertion or its negation. And this demonstrates your naivete about the subjects you are discussing. It is possible that that would be the case, but your axioms would have to be limited in ways that would probably make the game pretty limited, for instance not encompassing all the rules of natural number arithmetic. It would likely be very difficult, under such constraints, to express the rules for a game in which you can attempt anything. For further info, Google "incompleteness theorem".</p><p></p><p></p><p></p><p>Nonsense. Despite the fact we can formalize the axioms in many mathematical domains, numerous unsolved problems remain. Even things that are provable may not be easy to prove. Furthermore, purported proofs are sometimes controversial as to their validity, and sometimes are shown to be invalid even after some people have accepted them.</p><p></p><p></p><p></p><p>Patience, perhaps. I'm not sure about the degree.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7221970, member: 6857506"] Oh, it was a little "technical". Well that [I]would [/I]explain why all of the poorly educated, unsophisticated folks who inhabit these forums could not make heads nor tails of it. Oh, look! Despite my paltry education, you managed to stumble into my area of expertise. What an unexpected treat. The syntax of first order logic can be described with a formal language, but there's more to first order logic than that. Mathematics is a rather broad set of endeavors, some of which study formal languages, and some of which use formal languages as part of their expression; but mathematics is not a formal language. Programming languages - ok, sure, close enough. True. Obvious, I would have thought, but true. Not the most lucid description I have ever seen. I don't think you said what you meant here. I think what you meant was that for every assertion (formally, a sentence in the language) you could prove (from the axioms) whether it was true or false; that is, you could prove either the assertion or its negation. And this demonstrates your naivete about the subjects you are discussing. It is possible that that would be the case, but your axioms would have to be limited in ways that would probably make the game pretty limited, for instance not encompassing all the rules of natural number arithmetic. It would likely be very difficult, under such constraints, to express the rules for a game in which you can attempt anything. For further info, Google "incompleteness theorem". Nonsense. Despite the fact we can formalize the axioms in many mathematical domains, numerous unsolved problems remain. Even things that are provable may not be easy to prove. Furthermore, purported proofs are sometimes controversial as to their validity, and sometimes are shown to be invalid even after some people have accepted them. Patience, perhaps. I'm not sure about the degree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
Top