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General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
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<blockquote data-quote="jgsugden" data-source="post: 7231813" data-attributes="member: 2629"><p>D&D is a role playing game. Characters play a role in a story. The DM's job is to make that story as interesting and fun as possible. The players are there to provide protagonists for that great story.</p><p></p><p>When it comes to certain rules, the certainty of definitive rules is outstanding. It allows players to move forward in the game with a knowledge of their chances of success and a succinct path to move the story forward. However, in other areas, there are too many factors involved for a simple, clear and easy rule to service the story well. You end up with either rules that are too complex or rules that have gaps. 5E takes the approach of asking the DM to fill in the gaps after giving a light framework. </p><p></p><p>I think they could have done a better job on the hiding rules and given us a bit more framework (specifically in how passive checks are to be used), but in the end the rules that exist work - and basically ask the DM to evaluate a situation and set a DC that is fair for the totality of circumstances. To that end, all of these threads asking about the right way to do stealth, hiding, perception, investigation, vision, etc... are missing the point as all of these rules, in the end, are things that can and should only be decided by the DM as only the DM knows the full context of the situation.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7231813, member: 2629"] D&D is a role playing game. Characters play a role in a story. The DM's job is to make that story as interesting and fun as possible. The players are there to provide protagonists for that great story. When it comes to certain rules, the certainty of definitive rules is outstanding. It allows players to move forward in the game with a knowledge of their chances of success and a succinct path to move the story forward. However, in other areas, there are too many factors involved for a simple, clear and easy rule to service the story well. You end up with either rules that are too complex or rules that have gaps. 5E takes the approach of asking the DM to fill in the gaps after giving a light framework. I think they could have done a better job on the hiding rules and given us a bit more framework (specifically in how passive checks are to be used), but in the end the rules that exist work - and basically ask the DM to evaluate a situation and set a DC that is fair for the totality of circumstances. To that end, all of these threads asking about the right way to do stealth, hiding, perception, investigation, vision, etc... are missing the point as all of these rules, in the end, are things that can and should only be decided by the DM as only the DM knows the full context of the situation. [/QUOTE]
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"when circumstances are appropriate for hiding"
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