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General Tabletop Discussion
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When Combat Isn't Always *About* Combat
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<blockquote data-quote="payn" data-source="post: 9582999" data-attributes="member: 90374"><p>I've found this very group dependent. Some folks love mini games as a way to change up the usual play. Others find it a bit "gotcha" and get annoyed if their chosen character abilities or spells are negated or limited in any fashion. I went through this for some years in the PF1 AP era where Paizo published numerous sub-systems to do exactly this. </p><p></p><p>That said for the thread ill put forth some of those systems here.</p><p><strong>Haunts</strong> Undead/supernatural traps with particular stories tied to them and a series of events required to put them to final rest.(Detailed heavily in Carrior Crown AP, but also in several Paizo GM facing products)</p><p><strong>Chase Scene:</strong> Paizo highlighted this in Curse of the Crimson Throne AP but also detailed it in later GM facing products. Also, they made card decks to facilitate running a chase scene at the table.</p></blockquote><p></p>
[QUOTE="payn, post: 9582999, member: 90374"] I've found this very group dependent. Some folks love mini games as a way to change up the usual play. Others find it a bit "gotcha" and get annoyed if their chosen character abilities or spells are negated or limited in any fashion. I went through this for some years in the PF1 AP era where Paizo published numerous sub-systems to do exactly this. That said for the thread ill put forth some of those systems here. [B]Haunts[/B] Undead/supernatural traps with particular stories tied to them and a series of events required to put them to final rest.(Detailed heavily in Carrior Crown AP, but also in several Paizo GM facing products) [B]Chase Scene:[/B] Paizo highlighted this in Curse of the Crimson Throne AP but also detailed it in later GM facing products. Also, they made card decks to facilitate running a chase scene at the table. [/QUOTE]
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