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When Combat Isn't Always *About* Combat
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<blockquote data-quote="GMMichael" data-source="post: 9584428" data-attributes="member: 6685730"><p>Hellblade 2 uses waves to wash the PC away, albeit not in combat. More spectacularly, a raging fire giant will burn the PC to a cinder if she's not behind cover when the fire blows in.</p><p></p><p>Skyrim has a more subdued take: in the demiplane of Apocrypha, the darkness causes pain (possibly from the lack of visual information - it's a plane of secret knowledge). So one scene asks you to travel from light source to light source (funny, Hellblade 2 does this as well!) to reach your opponents with full health. The opponents don't suffer the damage . . . let's say it's because they can see in the dark and therefore don't suffer knowledge loss. </p><p></p><p>I guess you could say these battles are about relocating instead of fighting.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9584428, member: 6685730"] Hellblade 2 uses waves to wash the PC away, albeit not in combat. More spectacularly, a raging fire giant will burn the PC to a cinder if she's not behind cover when the fire blows in. Skyrim has a more subdued take: in the demiplane of Apocrypha, the darkness causes pain (possibly from the lack of visual information - it's a plane of secret knowledge). So one scene asks you to travel from light source to light source (funny, Hellblade 2 does this as well!) to reach your opponents with full health. The opponents don't suffer the damage . . . let's say it's because they can see in the dark and therefore don't suffer knowledge loss. I guess you could say these battles are about relocating instead of fighting. [/QUOTE]
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