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When Combat Isn't Always *About* Combat
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<blockquote data-quote="Willie the Duck" data-source="post: 9585381" data-attributes="member: 6799660"><p>I don't know about too mean, but there's definitely community baggage surrounding suggesting that someone else is effectively playing/wants to be playing/would be better off playing a video game. </p><p></p><p>I think the described people (if/when they exist) are looking to play the gameplay loop they came into the situation expecting to play. Videogames are an example of a different activity that generally conforms to that criteria, but is otherwise unrelated. It's a Big Lebowski <em>'am I the only one here who gives a ____ about the rules?'</em> situation, except it isn't rules, it's expectations -- they came here for X, Y, and Z, and instead got W. </p><p></p><p>Generally I don't fall into that camp. I favor OSR freeform play and BitD style games. There are limits and there are degrees, but in general my notion is 'if the challenge is fun and exciting and I think the challenge actually rewards imaginative play, it doesn't matter what the activity is. <em><u>That said</u></em>, if the game is typically BitD infiltration, and the night's evening turns into a flower-arranging mini-game -- and it goes terribly (is frightfully boring, feels unfair, what-have-you) -- I feel like I might look at the GM with a little more* <em>'what were you thinking?'</em> vibe than if it was just a bad night. <em><span style="font-size: 10px">*relative, since I'm a reasonable and empathic person and know the challenges of GM-ing. </span></em></p><p></p><p>I suspect that might be another reason for some resistance others might have seen towards these scenarios -- past bad experiences. Particularly if you've been gaming since your teens or earlier, I think it's not uncommon for people to have had the GM that created an AD&D unarmed barfight that was unending attacks against AC 10 for 1 pt. damage; a hostage situation of a guy walking up (out of initiative and no opportunity to react), pointing a crossbow at someone's chest, and saying "do this or else;" or some other scenario that might have soured them to this kind of outside-the-box scenario.</p><p></p><p>Like hex-crawls, narrative play, and improv in general, inventive scenarios sell well when people 1) trust their GM, and 2) have previous experience with similar situations turn out favorably (in terms of enjoyment, they can be absolute cluster-foxtrots for the party).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9585381, member: 6799660"] I don't know about too mean, but there's definitely community baggage surrounding suggesting that someone else is effectively playing/wants to be playing/would be better off playing a video game. I think the described people (if/when they exist) are looking to play the gameplay loop they came into the situation expecting to play. Videogames are an example of a different activity that generally conforms to that criteria, but is otherwise unrelated. It's a Big Lebowski [I]'am I the only one here who gives a ____ about the rules?'[/I] situation, except it isn't rules, it's expectations -- they came here for X, Y, and Z, and instead got W. Generally I don't fall into that camp. I favor OSR freeform play and BitD style games. There are limits and there are degrees, but in general my notion is 'if the challenge is fun and exciting and I think the challenge actually rewards imaginative play, it doesn't matter what the activity is. [I][U]That said[/U][/I], if the game is typically BitD infiltration, and the night's evening turns into a flower-arranging mini-game -- and it goes terribly (is frightfully boring, feels unfair, what-have-you) -- I feel like I might look at the GM with a little more* [I]'what were you thinking?'[/I] vibe than if it was just a bad night. [I][SIZE=2]*relative, since I'm a reasonable and empathic person and know the challenges of GM-ing. [/SIZE][/I] I suspect that might be another reason for some resistance others might have seen towards these scenarios -- past bad experiences. Particularly if you've been gaming since your teens or earlier, I think it's not uncommon for people to have had the GM that created an AD&D unarmed barfight that was unending attacks against AC 10 for 1 pt. damage; a hostage situation of a guy walking up (out of initiative and no opportunity to react), pointing a crossbow at someone's chest, and saying "do this or else;" or some other scenario that might have soured them to this kind of outside-the-box scenario. Like hex-crawls, narrative play, and improv in general, inventive scenarios sell well when people 1) trust their GM, and 2) have previous experience with similar situations turn out favorably (in terms of enjoyment, they can be absolute cluster-foxtrots for the party). [/QUOTE]
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