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Community
General Tabletop Discussion
*TTRPGs General
When creating adventures, do you "fudge" the rules?
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<blockquote data-quote="Al'Kelhar" data-source="post: 1463265" data-attributes="member: 7884"><p>Bizarrely, I'll inevtiably come up with some background rationale for why monsters are where they are, what they're doing there, and why they act the way they do. "Bizarrely", because unless this is so integral to the campaign plot that the players have to understand it, they could care less. It's more for my own need for logic and internal consistency.</p><p></p><p>Of course, as some others have observed, this issue isn't about rules.</p><p></p><p>Like another poster, I take pride in creating monsters and NPCs who are strictly legal. The "adventure construction" side of the DM's job is essentially my private hobby; I spend probably twice as long designing adventures as I do running them, and everything has to be "just so".</p><p></p><p>Of course, I throw strict adherence to the rules out the window during play for good dramatic effect. Like the Huge earth elemental who doesn't squeeze through the 10' wide breach in the wall, or takes an attack action to "attack an object", it just smashes that bit of the wall that's in the way as a free action and keeps going.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 1463265, member: 7884"] Bizarrely, I'll inevtiably come up with some background rationale for why monsters are where they are, what they're doing there, and why they act the way they do. "Bizarrely", because unless this is so integral to the campaign plot that the players have to understand it, they could care less. It's more for my own need for logic and internal consistency. Of course, as some others have observed, this issue isn't about rules. Like another poster, I take pride in creating monsters and NPCs who are strictly legal. The "adventure construction" side of the DM's job is essentially my private hobby; I spend probably twice as long designing adventures as I do running them, and everything has to be "just so". Of course, I throw strict adherence to the rules out the window during play for good dramatic effect. Like the Huge earth elemental who doesn't squeeze through the 10' wide breach in the wall, or takes an attack action to "attack an object", it just smashes that bit of the wall that's in the way as a free action and keeps going. Cheers, Al'Kelhar [/QUOTE]
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When creating adventures, do you "fudge" the rules?
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