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*Dungeons & Dragons
When D&D Co-Creator Dave Arneson Asked WotC For A Job!
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8753844" data-attributes="member: 7023840"><p>To be clear, I agree with this, but they were closer. Arneson was a regular in MAR Barker's gaming circle in the 70s, and one of his long-running and favorite experiences as a player was in a Barker Tekumel campaign; so much so that Barker named a recurring character in his Tekumel novels after Arneson's character. But there is no reason to think Arneson knew any more than the thousands of other people who knew, or played with, Barker over the years.</p><p></p><p>I was thinking more about how my thoughts <em>vis-a-vis</em> Barker have changed since the initial shock. When the announcement first came out, and for some time thereafter, I kind of assumed that he was this Jekyll/Hyde character, with the Hyde part coming out when no one was watching. Of course, that is rarely true in real life ... and it wasn't true with Barker. Over the last few months, we have seen that people have uncovered that it wasn't exactly ... hidden. That there were whispers about Barker prior to this. And I've been reflecting on how, in wargaming culture, for various reasons, it's probably a little easier to "hide in plain sight." I think that [USER=4534]@MGibster[/USER] touched on this. But it's the usual- fetishization for tactics, or so-called "superweapons," or the aesthetics, or the love of alternate history (it's hard to do much with alternate history with the Allies, after all). Something I think is probably worthy of discussion, but would generate far more heat than light.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8753844, member: 7023840"] To be clear, I agree with this, but they were closer. Arneson was a regular in MAR Barker's gaming circle in the 70s, and one of his long-running and favorite experiences as a player was in a Barker Tekumel campaign; so much so that Barker named a recurring character in his Tekumel novels after Arneson's character. But there is no reason to think Arneson knew any more than the thousands of other people who knew, or played with, Barker over the years. I was thinking more about how my thoughts [I]vis-a-vis[/I] Barker have changed since the initial shock. When the announcement first came out, and for some time thereafter, I kind of assumed that he was this Jekyll/Hyde character, with the Hyde part coming out when no one was watching. Of course, that is rarely true in real life ... and it wasn't true with Barker. Over the last few months, we have seen that people have uncovered that it wasn't exactly ... hidden. That there were whispers about Barker prior to this. And I've been reflecting on how, in wargaming culture, for various reasons, it's probably a little easier to "hide in plain sight." I think that [USER=4534]@MGibster[/USER] touched on this. But it's the usual- fetishization for tactics, or so-called "superweapons," or the aesthetics, or the love of alternate history (it's hard to do much with alternate history with the Allies, after all). Something I think is probably worthy of discussion, but would generate far more heat than light. [/QUOTE]
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When D&D Co-Creator Dave Arneson Asked WotC For A Job!
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