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When Dice Met Dungeon
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<blockquote data-quote="talien" data-source="post: 7755509" data-attributes="member: 3285"><p>These days it's not uncommon for board games to include "adventure"-style elements that mimic tabletop role-playing games, including using dice as a resolution mechanic. But it wasn't always that way.</p><p></p><p style="text-align: center">[ATTACH=full]283532[/ATTACH]</p> <p style="text-align: center"><a href="https://pixabay.com/photos/cards-game-luck-entertainment-5112912/" target="_blank">Picture courtesy of Pixabay.</a></p><p></p><h3><strong>Dice Came First</strong></h3><p>Greek poet Sophocles claimed that the Greeks invented dice games. Archaeological evidence proved otherwise, <a href="https://www.atlasobscura.com/articles/dice-evolution-fate-fairness-archaeology" target="_blank">dating dice games as far back as 6000 B.C.</a>:</p><p></p><p>The earliest dice can be traced back to 6000 B.C. in Mesopotamia, and were often used to tell fortunes. Ancient Egyptians played one of the oldest known board games called Senet with dice, and during the Tang Dynasty in China, people gambled using dice. Back then, people carved the objects into conical or knucklebone-like shapes from horse hooves or bone. It was not until the Roman Empire that the predominance of cubic dice emerged.</p><p></p><p>Around 2,600 B.C., tetrahedral (four-sided) dice were used in <strong>The Royal Game of Ur </strong>(a.k.a. "<a href="http://en.wikipedia.org/wiki/Royal_Game_of_Ur" target="_blank">Game of Twenty Squares</a>"). A possible precursor to backgammon, Ur is one of the earliest examples of dice used in a board game.</p><p> </p><p>It wasn't until 1100 B.C. that dice became standardized, with numbers appearing on opposite faces equated to prime numbers. This transition was important, because in earlier times dice was largely considered to be representative of chance, and thus the shape of the die didn't really matter. As dice shifted from tools of prophecy to games of chance, balance became more important. Cubic dice were created in 400 B.C., thanks to the Romans. Combined with numbers on all the same sides and dice that were the same shape and size, games of chance flourished.</p><p></p><p>The iconic icosahedral die (20-sided) <a href="https://www.metmuseum.org/art/collection/search/551072" target="_blank">dates as far back as 200 B.C.,</a> with a Greek or Latin number on each of the faces. Although we associate polyhedral dice with the Platonic solids in role-playing games today, the concept of Platonic solids dates back to their namesake, Plato, <a href="https://en.wikipedia.org/wiki/Platonic_solid" target="_blank">in 360 B.C</a>. Platonic solids are regular, convex polyhedrons constructed by congruent regular polygonal faces with the same number of faces meeting at each vertex. Just five of those solids meet the criteria: the aforementioned tetrahedron, cube, octahedron (eight-sided), dodecahedron (12-sided) and icosahedron. For a more detailed history of each polyhedral, see <a href="http://savevsdragon.blogspot.com/2011/11/brief-history-of-polyhedral-dice.html" target="_blank">Save vs. Dragon's article</a> and <a href="https://www.awesomedice.com/blog/253/history-of-dice-2/" target="_blank">Awesome Dice's infographic</a>.</p><p></p><p>Polyehdral dice are taken for granted today as part of most tabletop role-playing games, but their popularity was due in part to one of the co-creators of Dungeons & Dragons.</p><h3><strong>From Board Game to Tabletop</strong></h3><p>Jon Peterson picks up the timeline of when dice jumped from <a href="http://playingattheworld.blogspot.com/2013/02/how-gaming-got-its-dice.html" target="_blank">board games to tabletop wargames</a>:</p><p></p><p>Wargamers increasingly sought to determine more realistic odds of events happening on the battlefield, better-suited to a percentage range of 1 to 100. Icosahedrons were then labeled with two faces showing each 0 through 9, enabling gamers to generate a number from 1-100 with two throws. Co-creator of D&D, Gary Gygax, predicted sales of the d20 would pick up speed as it was used in games. There was just one problem -- nobody could source the dice locally in the U.S. That all changed in 1972:</p><p></p><p>News of an American supplier of 20-sided dice began to spread in mid-1972 through wargaming zines like The Courier, as in the notice from Dion Osika above. The dice were also prominently featured in the first issue of the People's Computer Club magazine of October 1972, with an advertisement that showed a spinner and then five "superdice." Intriguingly, the supplier, Creative Publications of California, only sold their 20-sider in a set with four other dice: one of each Platonic solid. These five geometric shapes alone have a special property (that all of their faces, edges and vertices have the same relationship to their center of gravity) which makes them ideal as dice.</p><p style="margin-left: 20px"></p><p>Dave Anderson explains what happened next in <a href="https://rpg.stackexchange.com/questions/24627/at-what-point-did-polyhedral-dice-become-part-of-dd" target="_blank">Knights of the Dinner Table #150</a>:</p><p></p><p>With the debut of <strong>Dungeons & Dragons, </strong>Gygax did just that. Be they divination tools, gambling icons, or statistical models, polyhedral dice are frustrating and thrilling us today just as much as they did 8,000 years ago.</p></blockquote><p></p>
[QUOTE="talien, post: 7755509, member: 3285"] These days it's not uncommon for board games to include "adventure"-style elements that mimic tabletop role-playing games, including using dice as a resolution mechanic. But it wasn't always that way. [CENTER][ATTACH type="full"]283532[/ATTACH] [URL='https://pixabay.com/photos/cards-game-luck-entertainment-5112912/']Picture courtesy of Pixabay.[/URL][/CENTER] [HEADING=2][B]Dice Came First[/B][/HEADING] Greek poet Sophocles claimed that the Greeks invented dice games. Archaeological evidence proved otherwise, [URL='https://www.atlasobscura.com/articles/dice-evolution-fate-fairness-archaeology']dating dice games as far back as 6000 B.C.[/URL]: The earliest dice can be traced back to 6000 B.C. in Mesopotamia, and were often used to tell fortunes. Ancient Egyptians played one of the oldest known board games called Senet with dice, and during the Tang Dynasty in China, people gambled using dice. Back then, people carved the objects into conical or knucklebone-like shapes from horse hooves or bone. It was not until the Roman Empire that the predominance of cubic dice emerged. Around 2,600 B.C., tetrahedral (four-sided) dice were used in [B]The Royal Game of Ur [/B](a.k.a. "[URL='http://en.wikipedia.org/wiki/Royal_Game_of_Ur']Game of Twenty Squares[/URL]"). A possible precursor to backgammon, Ur is one of the earliest examples of dice used in a board game. It wasn't until 1100 B.C. that dice became standardized, with numbers appearing on opposite faces equated to prime numbers. This transition was important, because in earlier times dice was largely considered to be representative of chance, and thus the shape of the die didn't really matter. As dice shifted from tools of prophecy to games of chance, balance became more important. Cubic dice were created in 400 B.C., thanks to the Romans. Combined with numbers on all the same sides and dice that were the same shape and size, games of chance flourished. The iconic icosahedral die (20-sided) [URL='https://www.metmuseum.org/art/collection/search/551072']dates as far back as 200 B.C.,[/URL] with a Greek or Latin number on each of the faces. Although we associate polyhedral dice with the Platonic solids in role-playing games today, the concept of Platonic solids dates back to their namesake, Plato, [URL='https://en.wikipedia.org/wiki/Platonic_solid']in 360 B.C[/URL]. Platonic solids are regular, convex polyhedrons constructed by congruent regular polygonal faces with the same number of faces meeting at each vertex. Just five of those solids meet the criteria: the aforementioned tetrahedron, cube, octahedron (eight-sided), dodecahedron (12-sided) and icosahedron. For a more detailed history of each polyhedral, see [URL='http://savevsdragon.blogspot.com/2011/11/brief-history-of-polyhedral-dice.html']Save vs. Dragon's article[/URL] and [URL='https://www.awesomedice.com/blog/253/history-of-dice-2/']Awesome Dice's infographic[/URL]. Polyehdral dice are taken for granted today as part of most tabletop role-playing games, but their popularity was due in part to one of the co-creators of Dungeons & Dragons. [HEADING=2][B]From Board Game to Tabletop[/B][/HEADING] Jon Peterson picks up the timeline of when dice jumped from [URL='http://playingattheworld.blogspot.com/2013/02/how-gaming-got-its-dice.html']board games to tabletop wargames[/URL]: Wargamers increasingly sought to determine more realistic odds of events happening on the battlefield, better-suited to a percentage range of 1 to 100. Icosahedrons were then labeled with two faces showing each 0 through 9, enabling gamers to generate a number from 1-100 with two throws. Co-creator of D&D, Gary Gygax, predicted sales of the d20 would pick up speed as it was used in games. There was just one problem -- nobody could source the dice locally in the U.S. That all changed in 1972: News of an American supplier of 20-sided dice began to spread in mid-1972 through wargaming zines like The Courier, as in the notice from Dion Osika above. The dice were also prominently featured in the first issue of the People's Computer Club magazine of October 1972, with an advertisement that showed a spinner and then five "superdice." Intriguingly, the supplier, Creative Publications of California, only sold their 20-sider in a set with four other dice: one of each Platonic solid. These five geometric shapes alone have a special property (that all of their faces, edges and vertices have the same relationship to their center of gravity) which makes them ideal as dice. [INDENT][/INDENT] Dave Anderson explains what happened next in [URL='https://rpg.stackexchange.com/questions/24627/at-what-point-did-polyhedral-dice-become-part-of-dd']Knights of the Dinner Table #150[/URL]: With the debut of [B]Dungeons & Dragons, [/B]Gygax did just that. Be they divination tools, gambling icons, or statistical models, polyhedral dice are frustrating and thrilling us today just as much as they did 8,000 years ago. [/QUOTE]
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