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When Did Counterspell First Appear?
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<blockquote data-quote="Bacon Bits" data-source="post: 8546731" data-attributes="member: 6777737"><p>My AD&D 2e PHB lists this under dispel magic:</p><p></p><p></p><p></p><p>There's more to the spell description, but as far as I can tell nothing tells you how to disrupt casting. Presumably it involves the fact that the cast time of Dispel Magic is 3, and higher level spells could conceivably still be being cast when the dispel resolved. I don't see any rules per se for countering.</p><p></p><p><s>Unfortunately I'm away from my 1e books so I don't know how they read.</s></p><p></p><p>Edit: I've looked now. 1e PHB reads:</p><p></p><p></p><p></p><p>Again, that's all it says. It next goes into the base 50% chance to succeed or fail, etc., etc. There isn't any other mechanic I can see in the 1e PHB.</p><p></p><p>The funny part is that this means dispel magic to counter spells being cast is often less useful than magic missile is at the same thing, since not only is magic missile much faster (1 segment vs 3 segments), but it has a 100% chance of success to spoil a spell. The only difference is that dispel magic could penetrate a shield spell, and dispel magic might counter spells that began casting after the dispeller's initiative that haven't resolved by the time dispel magic has completed. A narrow benefit in any case, but one that would mostly benefit from A.D.D.I.C.T. levels of initiative and segment management.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8546731, member: 6777737"] My AD&D 2e PHB lists this under dispel magic: There's more to the spell description, but as far as I can tell nothing tells you how to disrupt casting. Presumably it involves the fact that the cast time of Dispel Magic is 3, and higher level spells could conceivably still be being cast when the dispel resolved. I don't see any rules per se for countering. [S]Unfortunately I'm away from my 1e books so I don't know how they read.[/S] Edit: I've looked now. 1e PHB reads: Again, that's all it says. It next goes into the base 50% chance to succeed or fail, etc., etc. There isn't any other mechanic I can see in the 1e PHB. The funny part is that this means dispel magic to counter spells being cast is often less useful than magic missile is at the same thing, since not only is magic missile much faster (1 segment vs 3 segments), but it has a 100% chance of success to spoil a spell. The only difference is that dispel magic could penetrate a shield spell, and dispel magic might counter spells that began casting after the dispeller's initiative that haven't resolved by the time dispel magic has completed. A narrow benefit in any case, but one that would mostly benefit from A.D.D.I.C.T. levels of initiative and segment management. [/QUOTE]
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