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When Did Counterspell First Appear?
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<blockquote data-quote="jgsugden" data-source="post: 8546880" data-attributes="member: 2629"><p>It would be interesting to see ideas on a better version of Counterspelling, whether that is different spell mechanics, a different mechanic than a spell, or something else. </p><p></p><p>Ideas I've seen:</p><ul> <li data-xf-list-type="ul">As 5E, except you can only counterspell something that would impact you.</li> <li data-xf-list-type="ul">As 5E, except you can counterspell only spells of a level equal to or lower than the level at which you cast counterspell, or a spell you have prepared/known. There is no roll to counter higher level spells.</li> <li data-xf-list-type="ul">Instead of being a spell, you enter a stance. The stance requires your action and lasts until the start of your next turn. You can't move more than 5 feet during a round without leaving a stance. While in the stance, you can cast the 5E version of counterspell as a reaction without using a spell slot (at 3rd level, always).</li> <li data-xf-list-type="ul">As 5E, except you need to be in a defensive stance before you can cast it. While in a defensive stance you can't move more than 5 feet in a round. Entering a defensive stance requires an action.</li> </ul><p></p><p>In my setting I have a dozen spells related to Counterspell. Some examples...</p><ul> <li data-xf-list-type="ul">Deflection is 4th level, has similar mechanics, but you have the option of changing the target rather than counterspelling the spell. </li> <li data-xf-list-type="ul">Stealspell is 6th level, has similar mechanics, but you absorb the spell and can cast it the following round. </li> <li data-xf-list-type="ul">Hamperspell is 1st level and has similar mechanics, but instead of countering the spell it reduces the effectiveness (targets get advantage on saves, attack rolls are at disadvantage, durations are reduced to 10% (rounded up to the nearest round).</li> <li data-xf-list-type="ul">Echospell is 4th level, has similar mechanics, but instead of countering it you cast the same spell immediately with your reaction.</li> <li data-xf-list-type="ul">Delayspell is 2nd level, has similar mechanics, but requires your concentration. Instead of countering the spell, the spell is suspended until you stop concentrating, then takes effect (if possible). You determine the validity of targets when the spell is cast, which has generated a <em>lot</em> of clarifying errata. </li> <li data-xf-list-type="ul">Distant Echospell is 7th level, but requires an action and allows you to copy a spell cast in the last round if the spellcaster is now within range of your spell (90 ft).</li> </ul></blockquote><p></p>
[QUOTE="jgsugden, post: 8546880, member: 2629"] It would be interesting to see ideas on a better version of Counterspelling, whether that is different spell mechanics, a different mechanic than a spell, or something else. Ideas I've seen: [LIST] [*]As 5E, except you can only counterspell something that would impact you. [*]As 5E, except you can counterspell only spells of a level equal to or lower than the level at which you cast counterspell, or a spell you have prepared/known. There is no roll to counter higher level spells. [*]Instead of being a spell, you enter a stance. The stance requires your action and lasts until the start of your next turn. You can't move more than 5 feet during a round without leaving a stance. While in the stance, you can cast the 5E version of counterspell as a reaction without using a spell slot (at 3rd level, always). [*]As 5E, except you need to be in a defensive stance before you can cast it. While in a defensive stance you can't move more than 5 feet in a round. Entering a defensive stance requires an action. [/LIST] In my setting I have a dozen spells related to Counterspell. Some examples... [LIST] [*]Deflection is 4th level, has similar mechanics, but you have the option of changing the target rather than counterspelling the spell. [*]Stealspell is 6th level, has similar mechanics, but you absorb the spell and can cast it the following round. [*]Hamperspell is 1st level and has similar mechanics, but instead of countering the spell it reduces the effectiveness (targets get advantage on saves, attack rolls are at disadvantage, durations are reduced to 10% (rounded up to the nearest round). [*]Echospell is 4th level, has similar mechanics, but instead of countering it you cast the same spell immediately with your reaction. [*]Delayspell is 2nd level, has similar mechanics, but requires your concentration. Instead of countering the spell, the spell is suspended until you stop concentrating, then takes effect (if possible). You determine the validity of targets when the spell is cast, which has generated a [I]lot[/I] of clarifying errata. [*]Distant Echospell is 7th level, but requires an action and allows you to copy a spell cast in the last round if the spellcaster is now within range of your spell (90 ft). [/LIST] [/QUOTE]
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