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When Did Counterspell First Appear?
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<blockquote data-quote="Lanefan" data-source="post: 8547320" data-attributes="member: 29398"><p>I don't mind <em>Counterspell</em> as a near-zero-cast-time spell in itself, but with that said:</p><p></p><p>--- all spells should have casting times a la 1e-2e, even if that time is near zero in a few cases, and be interruptable during that time</p><p>--- <em>Counterspell</em> should never be able to counter another <em>Counterspell</em>*. This isn't M:tG with its silly last-in first-out stack, it's D&D where things (should!) progress in linear time, meaning that by the time you finish casting your <em>Counterspell</em> mine has already gone off. Intended end result: no counter-counter wars like you see in M:tG.</p><p>--- casting <em>Counterspell</em> uses a spell slot (2nd level in my game) just like any other spell, meaning you only get so many in a day; but if your timing is right it's guaranteed to work. Note that in my game you can only cast spells of a level by using a slot of that level, meaning if you're out of 2nd level slots you can't cast any more 2nd level spells for the day, period.</p><p></p><p>* - or any other zero-cast-time spell, of which <em>Featherfall</em>, <em>Command</em>, and a few <em>Power-Word</em> spells are the only ones I can think of quickly.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8547320, member: 29398"] I don't mind [I]Counterspell[/I] as a near-zero-cast-time spell in itself, but with that said: --- all spells should have casting times a la 1e-2e, even if that time is near zero in a few cases, and be interruptable during that time --- [I]Counterspell[/I] should never be able to counter another [I]Counterspell[/I]*. This isn't M:tG with its silly last-in first-out stack, it's D&D where things (should!) progress in linear time, meaning that by the time you finish casting your [I]Counterspell[/I] mine has already gone off. Intended end result: no counter-counter wars like you see in M:tG. --- casting [I]Counterspell[/I] uses a spell slot (2nd level in my game) just like any other spell, meaning you only get so many in a day; but if your timing is right it's guaranteed to work. Note that in my game you can only cast spells of a level by using a slot of that level, meaning if you're out of 2nd level slots you can't cast any more 2nd level spells for the day, period. * - or any other zero-cast-time spell, of which [I]Featherfall[/I], [I]Command[/I], and a few [I]Power-Word[/I] spells are the only ones I can think of quickly. [/QUOTE]
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