Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When Did Counterspell First Appear?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 8547490" data-attributes="member: 907"><p>Counterspelling is something that's really hard to balance in D&D. The 5e version is probably too powerful, allowing a caster to shut down another caster without that big an opportunity cost (other than spell slots). The 3e version, on the other hand, is probably too weak, because the prospective counterspeller doesn't get to do anything on their own turn – that's too big of an opportunity cost.</p><p></p><p>In Magic, counterspells have the limitation (just like everything else) that they cost mana to cast – I believe the current generic version, Cancel, costs two blue mana and one generic mana (there are cheaper ones, but they generally come with strings attached, like only working on cheap spells, only certain types of spells, or giving the opponent an out of some sort like paying more mana). That's three mana you need to keep open for countering instead of using it on something proactive on your own turn.</p><p></p><p>The closest equivalent to something like that in D&D would be to say that you can't cast an Nth level <em>counterspell</em> if you cast a spell on your last turn with a level equal to or higher than your top spell level (with cantrips counting as 0). So at 7th level when you first get <em>counterspell</em>, keeping it ready means you only get to cast cantrips. At 9th level you can cast a 1st level spell on your turn and still be ready to <em>counterspell</em> as a 4th level spell, but not as a 5th. And so on. That would be a pretty harsh nerf, so perhaps it would be appropriate to balance it out by not making <em>counterspell</em> level-dependent, so it only comes in its level 4 version and using that would counter any spell.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8547490, member: 907"] Counterspelling is something that's really hard to balance in D&D. The 5e version is probably too powerful, allowing a caster to shut down another caster without that big an opportunity cost (other than spell slots). The 3e version, on the other hand, is probably too weak, because the prospective counterspeller doesn't get to do anything on their own turn – that's too big of an opportunity cost. In Magic, counterspells have the limitation (just like everything else) that they cost mana to cast – I believe the current generic version, Cancel, costs two blue mana and one generic mana (there are cheaper ones, but they generally come with strings attached, like only working on cheap spells, only certain types of spells, or giving the opponent an out of some sort like paying more mana). That's three mana you need to keep open for countering instead of using it on something proactive on your own turn. The closest equivalent to something like that in D&D would be to say that you can't cast an Nth level [I]counterspell[/I] if you cast a spell on your last turn with a level equal to or higher than your top spell level (with cantrips counting as 0). So at 7th level when you first get [I]counterspell[/I], keeping it ready means you only get to cast cantrips. At 9th level you can cast a 1st level spell on your turn and still be ready to [I]counterspell[/I] as a 4th level spell, but not as a 5th. And so on. That would be a pretty harsh nerf, so perhaps it would be appropriate to balance it out by not making [I]counterspell[/I] level-dependent, so it only comes in its level 4 version and using that would counter any spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When Did Counterspell First Appear?
Top