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When Did Counterspell First Appear?
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<blockquote data-quote="Willie the Duck" data-source="post: 9514411" data-attributes="member: 6799660"><p>The first page of the thread covers it nicely. To sum up and fill in some gaps:</p><p>The ability to counter a spells goes back to <a href="https://www.enworld.org/threads/when-did-counterspell-first-appear.686074/#post-8546801" target="_blank"><strong>Chainmail</strong></a>, with it an innate quality of wizard figures.</p><p><strong>oD&D</strong> refers to 'countering' of spells in terms of negated the effect -- <em>light </em>and <em>darkness </em>spells negating each other, <em>stone to flesh</em> vs. <em>flesh to stone</em>, etc. Most other versions of the game keep some or all of this, with various rules for adjudicating what will win out (spell or caster level compares, last one cast, etc.). </p><p><strong>B, BX, BECMI</strong> - I'm not finding anything. The Initiative systems used would not have been great for interrupt-like effects. That doesn't mean there isn't something out there in the vast array of BECMI rules (where game-changing rules would show up in the latest Gazetteer, etc.). </p><p><strong>1st and 2nd ed AD&D</strong> allowed you to use <em>Dispel Magic</em> to counter a spell as it is being cast (with all the initiative shenanigans that entails), but it was generally easier to just damage the caster. </p><p><strong>D&D 3e</strong> did the same if you held an action, but along with <em>Dispel Magic</em>, you could use your own prepared copy of the same spell (if you knew what they were casting . </p><p><strong>D&D 4e</strong> had any number of immediate interrupt abilities, but no generalized power that specifically shut down anything that is considered a spell and not other things. </p><p><strong>D&D 5e</strong> has the first* spell named <em>Counterspell</em>, with the singular purpose of shutting down another spell <u>as it is being cast</u>. </p><p><em><span style="font-size: 10px">*barring anything discovered per the below conversations</span></em></p><p></p><p>I'll see if I can find a list of 'spells printed in Dragon' and then go to my archive to corroborate. </p><p>At this point, I think arguing over officiality in the TSR-era editions is pointless -- both I don't think it matters what they said on the subject and because they didn't exactly follow consistent procedures on the subject (like publishing 'official errata' and the like). Particularly since the topic is just looking for presence/appearance. </p><p></p><p>Just did a search for 'counter' and didn't come up with any pertinent results. Did you mean a counterspell-like mechanic by another name?</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9514411, member: 6799660"] The first page of the thread covers it nicely. To sum up and fill in some gaps: The ability to counter a spells goes back to [URL='https://www.enworld.org/threads/when-did-counterspell-first-appear.686074/#post-8546801'][B]Chainmail[/B][/URL], with it an innate quality of wizard figures. [B]oD&D[/B] refers to 'countering' of spells in terms of negated the effect -- [I]light [/I]and [I]darkness [/I]spells negating each other, [I]stone to flesh[/I] vs. [I]flesh to stone[/I], etc. Most other versions of the game keep some or all of this, with various rules for adjudicating what will win out (spell or caster level compares, last one cast, etc.). [B]B, BX, BECMI[/B] - I'm not finding anything. The Initiative systems used would not have been great for interrupt-like effects. That doesn't mean there isn't something out there in the vast array of BECMI rules (where game-changing rules would show up in the latest Gazetteer, etc.). [B]1st and 2nd ed AD&D[/B] allowed you to use [I]Dispel Magic[/I] to counter a spell as it is being cast (with all the initiative shenanigans that entails), but it was generally easier to just damage the caster. [B]D&D 3e[/B] did the same if you held an action, but along with [I]Dispel Magic[/I], you could use your own prepared copy of the same spell (if you knew what they were casting . [B]D&D 4e[/B] had any number of immediate interrupt abilities, but no generalized power that specifically shut down anything that is considered a spell and not other things. [B]D&D 5e[/B] has the first* spell named [I]Counterspell[/I], with the singular purpose of shutting down another spell [U]as it is being cast[/U]. [I][SIZE=2]*barring anything discovered per the below conversations[/SIZE][/I] I'll see if I can find a list of 'spells printed in Dragon' and then go to my archive to corroborate. At this point, I think arguing over officiality in the TSR-era editions is pointless -- both I don't think it matters what they said on the subject and because they didn't exactly follow consistent procedures on the subject (like publishing 'official errata' and the like). Particularly since the topic is just looking for presence/appearance. Just did a search for 'counter' and didn't come up with any pertinent results. Did you mean a counterspell-like mechanic by another name? [/QUOTE]
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