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When did D&D gods first rely on their worshipers?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8269885" data-attributes="member: 11760"><p>OK, that right there is a great thing to add to a planar campaign:</p><p></p><p>The player characters become aware that the planar villains they're battling have a mysterious source of power and materials, far beyond what they should have.</p><p></p><p>They eventually track the source back to Tartarus. They break into the complex, assuming it's some sort of infernal machine and, instead, it's a deity and their last worshipers, trapped in a divine prison, overseen by cruel scholars who are monitoring what happens to the god as they kill off the last of its worshipers. Not wanting to waste the opportunity, they've agreed to sell the byproducts from their experiment to the main group of villains, but their goals are entirely focused on deicide and applying what they've learned on a much, much bigger scale.</p><p></p><p>When the heroes presumably bust up the operation, not only do they deprive their original opponents of a potent source of power and resources, but they also have the gratitude of an incredibly weak deity, one who is only a handful of frail worshipers away from death.</p><p></p><p>Now the players have yet another antagonist group to deal with -- ones that are potentially far more dangerous than the first group -- and the incredibly complicated question of what to do with this practically helpless deity.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8269885, member: 11760"] OK, that right there is a great thing to add to a planar campaign: The player characters become aware that the planar villains they're battling have a mysterious source of power and materials, far beyond what they should have. They eventually track the source back to Tartarus. They break into the complex, assuming it's some sort of infernal machine and, instead, it's a deity and their last worshipers, trapped in a divine prison, overseen by cruel scholars who are monitoring what happens to the god as they kill off the last of its worshipers. Not wanting to waste the opportunity, they've agreed to sell the byproducts from their experiment to the main group of villains, but their goals are entirely focused on deicide and applying what they've learned on a much, much bigger scale. When the heroes presumably bust up the operation, not only do they deprive their original opponents of a potent source of power and resources, but they also have the gratitude of an incredibly weak deity, one who is only a handful of frail worshipers away from death. Now the players have yet another antagonist group to deal with -- ones that are potentially far more dangerous than the first group -- and the incredibly complicated question of what to do with this practically helpless deity. [/QUOTE]
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