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When did D&D gods first rely on their worshipers?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8270519" data-attributes="member: 11760"><p>I think if you're going to have a mechanistic D&D universe, which the WotC D&D era definitely is, it would help if we knew more about what the gods were doing and what their world looks like. WotC bringing back a D&D-compatible game focused on the affairs of mortals -- which they have experience in -- would be a good start.</p><p></p><p>That's a different sort of universe than WotC's D&D official D&D universes are, but it's a good way to go. It makes the world more magical, more mysterious and liberates player characters from some of their roles they occupy now. There isn't a strict need for clerics at the community level, and many could quite reasonably be suspicious of these outsiders with their impressive powers who say they're the representative of a god who seems quite happy with the villagers' current religious practices. That opens up a number of additional avenues for games.</p><p></p><p>That's sort of what Pratchett outlines: The sea isn't a god in the traditional sense, but sailors fear and respect her, and follow various traditions intended to not cause her wrath. She doesn't need a temple when everyone who relies upon her looks at her with fear and respect and she looms large in all of their imaginations. (Seriously, Small Gods is a very good book for DMs.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8270519, member: 11760"] I think if you're going to have a mechanistic D&D universe, which the WotC D&D era definitely is, it would help if we knew more about what the gods were doing and what their world looks like. WotC bringing back a D&D-compatible game focused on the affairs of mortals -- which they have experience in -- would be a good start. That's a different sort of universe than WotC's D&D official D&D universes are, but it's a good way to go. It makes the world more magical, more mysterious and liberates player characters from some of their roles they occupy now. There isn't a strict need for clerics at the community level, and many could quite reasonably be suspicious of these outsiders with their impressive powers who say they're the representative of a god who seems quite happy with the villagers' current religious practices. That opens up a number of additional avenues for games. That's sort of what Pratchett outlines: The sea isn't a god in the traditional sense, but sailors fear and respect her, and follow various traditions intended to not cause her wrath. She doesn't need a temple when everyone who relies upon her looks at her with fear and respect and she looms large in all of their imaginations. (Seriously, Small Gods is a very good book for DMs.) [/QUOTE]
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