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When did gnomes fall from grace?
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<blockquote data-quote="LordMelquiades" data-source="post: 2324280" data-attributes="member: 18650"><p><strong>Money not mouth</strong></p><p></p><p>What do you think of this as an alternate set of racial attributes? Note that this is specifically designed aorund gnomes as they appear in Eberron. It largely and deliberately ignores their past (at least, their past as according to Keith Baker in his Dragonshard articles on gnomes), to focus on mechnics appropriate for their current role in the Eberron world. The bits in <em>italics</em> are where I've changed from the SRD.</p><p></p><p>Proposed Eberron gnome traits</p><p>+2 Charisma, –2 Strength.</p><p>Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.</p><p>Gnome base land speed is 20 feet.</p><p>Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p>Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.</p><p><em>+2 racial bonus on saving throws against enchantment (compulsion) effects.</em></p><p><em>Add +1 to the Difficulty Class for all saving throws against enchantment (compulsion) spells cast by gnomes. This adjustment stacks with those from similar effects.</em></p><p>+1 racial bonus on attack rolls against kobolds and goblinoids.</p><p>+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</p><p><em>+2 racial bonus on Diplomacy checks.</em></p><p><em>+2 racial bonus on Gather information checks.</em></p><p><em>Automatic Languages: Common and Gnome. Bonus Languages: Aquan, Auran, Ignan, Giant, Goblin, Orc and Terran.</em></p><p><em>Spell-Like Abilities: 1/day—tongues (humanoid only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—lullaby, message, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.</em></p><p>Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.</p><ul> <li data-xf-list-type="ul"></li> </ul><p></p><p>This points towards the whole bard thing. An alternative (and a good one) is to point towards the gnomes' ability with elemental binding and the crafting of exotic stuff (airships etc), but I haven't attempted that here (except a small nod in the languages section). Such an angle could include skill bonuses around crafting, and save and DC bonus around Conjuration (summoning) magic perhaps?</p></blockquote><p></p>
[QUOTE="LordMelquiades, post: 2324280, member: 18650"] [b]Money not mouth[/b] What do you think of this as an alternate set of racial attributes? Note that this is specifically designed aorund gnomes as they appear in Eberron. It largely and deliberately ignores their past (at least, their past as according to Keith Baker in his Dragonshard articles on gnomes), to focus on mechnics appropriate for their current role in the Eberron world. The bits in [I]italics[/I] are where I've changed from the SRD. Proposed Eberron gnome traits +2 Charisma, –2 Strength. Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. Gnome base land speed is 20 feet. Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. [I]+2 racial bonus on saving throws against enchantment (compulsion) effects. Add +1 to the Difficulty Class for all saving throws against enchantment (compulsion) spells cast by gnomes. This adjustment stacks with those from similar effects.[/I] +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. [I]+2 racial bonus on Diplomacy checks. +2 racial bonus on Gather information checks. Automatic Languages: Common and Gnome. Bonus Languages: Aquan, Auran, Ignan, Giant, Goblin, Orc and Terran. Spell-Like Abilities: 1/day—tongues (humanoid only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—lullaby, message, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.[/I] Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty. [list] [/list] This points towards the whole bard thing. An alternative (and a good one) is to point towards the gnomes' ability with elemental binding and the crafting of exotic stuff (airships etc), but I haven't attempted that here (except a small nod in the languages section). Such an angle could include skill bonuses around crafting, and save and DC bonus around Conjuration (summoning) magic perhaps? [/QUOTE]
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