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When did gnomes fall from grace?
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<blockquote data-quote="Hellcow" data-source="post: 2330228" data-attributes="member: 15800"><p>Well, only a tiny percentage of the population IS mounted. The fact that the Talenta haflings domesticate dinosaurs is something that seems unusual in comparison to urban halflings, but humans domesticate dogs and horses, and they don't get bonuses to Handle Animal or Ride. Only warriors ride raptors, and not even all of them do. But as small hunters relying on speed instead of strength and dealing with a rugged environment, Move Silently, Hide, and Climb are skills that every Talenta halfling may find useful. (As for climb, the Talenta Plains, despite being "plains", are not perfectly flat, and the ability to scale cliffs, tors, or for that matter trees can always come in handy). </p><p></p><p>But hey, what do I know about Eberron? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm a big believer in people adjusting the rules to whatever best suits their campaign. Certainly, in Eberron, the gnomes are oriented around the idea of the bard - with the idea that you can be a bard without perform skill, and still possess a touch of magic, excellent social skills, and a wide range of knowledge. We made the decision to leave the PHB races exactly as they were mechanically, so that you could use the core books as is, and for me they all work as is (I've gone into long discussions on the WotC boards why I don't think the Valenar or Talentans need ranger as favored class, so check there if you care). But even if you're playing in Eberron, if you want to change them to fit the setting - the whole point of the game is to have fun!</p></blockquote><p></p>
[QUOTE="Hellcow, post: 2330228, member: 15800"] Well, only a tiny percentage of the population IS mounted. The fact that the Talenta haflings domesticate dinosaurs is something that seems unusual in comparison to urban halflings, but humans domesticate dogs and horses, and they don't get bonuses to Handle Animal or Ride. Only warriors ride raptors, and not even all of them do. But as small hunters relying on speed instead of strength and dealing with a rugged environment, Move Silently, Hide, and Climb are skills that every Talenta halfling may find useful. (As for climb, the Talenta Plains, despite being "plains", are not perfectly flat, and the ability to scale cliffs, tors, or for that matter trees can always come in handy). But hey, what do I know about Eberron? ;) I'm a big believer in people adjusting the rules to whatever best suits their campaign. Certainly, in Eberron, the gnomes are oriented around the idea of the bard - with the idea that you can be a bard without perform skill, and still possess a touch of magic, excellent social skills, and a wide range of knowledge. We made the decision to leave the PHB races exactly as they were mechanically, so that you could use the core books as is, and for me they all work as is (I've gone into long discussions on the WotC boards why I don't think the Valenar or Talentans need ranger as favored class, so check there if you care). But even if you're playing in Eberron, if you want to change them to fit the setting - the whole point of the game is to have fun! [/QUOTE]
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