Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When did gnomes fall from grace?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ForceUser" data-source="post: 2332716" data-attributes="member: 2785"><p>With apologies to Hellcow <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, here are my gnomes, straight out of Eberron thematically, but with homebrew racial stats.</p><p></p><p><strong><span style="font-size: 15px">G</span>NOMES</strong></p><p>Gnomes harbor a thirst for knowledge that can only be described as lust. They believe that every piece of information, no matter how trivial, may someday have value. Combined with a meticulous discipline, this love of knowledge makes gnomes superb librarians, accountants, bards, artificers, and alchemists, but this attitude has a sinister side as well. The same talents that make an accomplished bard can produce a skilled spy, and gnome society is filled with webs of intrigue and blackmail that often pass completely unnoticed by human eyes. The gnomes have no history of empire-building, but their talents for diplomacy and espionage have allowed them to maintain their independence throughout the history of Eriador. In addition to their skill as alchemists, gnomes have mastered the art of elemental binding, which they use to power the ships and other vessels they construct in the dry docks and shipyards of Yoppletop.</p><p></p><p>The gnomes’ homeland is the craggy island chain of Yoppletop, in the chilly North Sea off the coast of Eriador. Known for its stores of knowledge and its schools of learning, Yoppletop is also a significant trading power among northern neighbors. The gnomes of Yoppletop are expert shipwrights, and the volcanic caves deep under their islands hold fine gem mines.</p><p></p><p>Gnomes speak their own language, Dwer, and the languages of their human neighbors.</p><p></p><p>GNOME RACIAL TRAITS</p><p>• +2 Constitution, -2 Strength. Gnomes are hale, but they are small and therefore not as strong as larger humanoids.</p><p>• <em>Small</em>: As Small creatures, gnomes gain a +1 size bonus to AC, a +1 size bonus on attack rolls, and a +4 size bonus on Sneak checks, but they use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character. As Small creatures, they also suffer a -4 size penalty to grapple checks.</p><p>• Gnome base land speed is 20 feet.</p><p>• <em>Darkvision</em>: Gnomes can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and gnomes can function just fine with no light at all.</p><p>• <em>Educated</em>: Knowledge is always a class skill for gnomes. All gnomes matriculate through an education system from a very young age.</p><p>• <em>Guild Affiliation</em>: At character creation, the gnome character selects a Guild with which he is affiliated. Since there are innumerable guilds, they are technically broken into three major categories: Craft Guilds (bowyer, blacksmithing, leatherworking, and the like), Technical Guilds (architecture, chemistry, engineering, scriveners, and others), and Sage Guilds (botany, biology, education, mathematics, philosophy, and so on). If the gnome selects a Craft Guild, he gains a +2 racial bonus on all Craft checks. Technically inclined gnomes gain a +2 racial bonus on all Profession checks. Sage gnomes receive a +2 racial bonus on all Knowledge checks.</p><p>• <em>Weapon Familiarity</em>: A gnome may treat gnome hooked hammers (see page 118 of the Player’s Handbook) as martial weapons rather than exotic weapons.</p><p>• <em>Artful Dodger</em>: A gnome gains a dodge bonus to AC against any foe that is at least one size category larger than him. The bonus is equal to the number of categories the foe is larger than the gnome’s current size. Thus, a gnome would gain a +3 dodge bonus to AC against a behir (a Huge creature) and a +1 dodge bonus to AC verses an orc (a Medium creature). Gnomes are taught from an early age how to avoid the wrath of larger folk.</p><p>• <em>Child of Garl</em>: Starting at 1st level, gnomes gain an additional action point every level (although non-player character gnomes do not normally gain an action point progression, they do gain this single action point every level. Any action points not spent at a non-player character’s previous level are lost.) Garl Glittergold, guardian deity of gnomes, bestows this special blessing upon his children.</p><p>• <em>Automatic Language</em>: Regional human language, usually Arbonnesse or Sturmmen, and Dwer. Bonus Languages: Draconic, Giant, Gobbledygook, and regional human language (Arbonnesse, Eloi, Genovan, Sturmmen, Tiamni, Ulvmann, Vangal, and Vistani). Gnomes usually learn the languages of their enemies and their significant human neighbors.</p><p>• <em>Favored Class</em>: Artificer. A multiclass gnome’s artificer class does not count when determining whether he takes an experience point penalty for multiclassing (see XP for multiclass characters, page 60 of the Player’s Handbook).</p></blockquote><p></p>
[QUOTE="ForceUser, post: 2332716, member: 2785"] With apologies to Hellcow ;), here are my gnomes, straight out of Eberron thematically, but with homebrew racial stats. [b][size=4]G[/size]NOMES[/b] Gnomes harbor a thirst for knowledge that can only be described as lust. They believe that every piece of information, no matter how trivial, may someday have value. Combined with a meticulous discipline, this love of knowledge makes gnomes superb librarians, accountants, bards, artificers, and alchemists, but this attitude has a sinister side as well. The same talents that make an accomplished bard can produce a skilled spy, and gnome society is filled with webs of intrigue and blackmail that often pass completely unnoticed by human eyes. The gnomes have no history of empire-building, but their talents for diplomacy and espionage have allowed them to maintain their independence throughout the history of Eriador. In addition to their skill as alchemists, gnomes have mastered the art of elemental binding, which they use to power the ships and other vessels they construct in the dry docks and shipyards of Yoppletop. The gnomes’ homeland is the craggy island chain of Yoppletop, in the chilly North Sea off the coast of Eriador. Known for its stores of knowledge and its schools of learning, Yoppletop is also a significant trading power among northern neighbors. The gnomes of Yoppletop are expert shipwrights, and the volcanic caves deep under their islands hold fine gem mines. Gnomes speak their own language, Dwer, and the languages of their human neighbors. GNOME RACIAL TRAITS • +2 Constitution, -2 Strength. Gnomes are hale, but they are small and therefore not as strong as larger humanoids. • [i]Small[/i]: As Small creatures, gnomes gain a +1 size bonus to AC, a +1 size bonus on attack rolls, and a +4 size bonus on Sneak checks, but they use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character. As Small creatures, they also suffer a -4 size penalty to grapple checks. • Gnome base land speed is 20 feet. • [i]Darkvision[/i]: Gnomes can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and gnomes can function just fine with no light at all. • [i]Educated[/i]: Knowledge is always a class skill for gnomes. All gnomes matriculate through an education system from a very young age. • [i]Guild Affiliation[/i]: At character creation, the gnome character selects a Guild with which he is affiliated. Since there are innumerable guilds, they are technically broken into three major categories: Craft Guilds (bowyer, blacksmithing, leatherworking, and the like), Technical Guilds (architecture, chemistry, engineering, scriveners, and others), and Sage Guilds (botany, biology, education, mathematics, philosophy, and so on). If the gnome selects a Craft Guild, he gains a +2 racial bonus on all Craft checks. Technically inclined gnomes gain a +2 racial bonus on all Profession checks. Sage gnomes receive a +2 racial bonus on all Knowledge checks. • [i]Weapon Familiarity[/i]: A gnome may treat gnome hooked hammers (see page 118 of the Player’s Handbook) as martial weapons rather than exotic weapons. • [i]Artful Dodger[/i]: A gnome gains a dodge bonus to AC against any foe that is at least one size category larger than him. The bonus is equal to the number of categories the foe is larger than the gnome’s current size. Thus, a gnome would gain a +3 dodge bonus to AC against a behir (a Huge creature) and a +1 dodge bonus to AC verses an orc (a Medium creature). Gnomes are taught from an early age how to avoid the wrath of larger folk. • [i]Child of Garl[/i]: Starting at 1st level, gnomes gain an additional action point every level (although non-player character gnomes do not normally gain an action point progression, they do gain this single action point every level. Any action points not spent at a non-player character’s previous level are lost.) Garl Glittergold, guardian deity of gnomes, bestows this special blessing upon his children. • [i]Automatic Language[/i]: Regional human language, usually Arbonnesse or Sturmmen, and Dwer. Bonus Languages: Draconic, Giant, Gobbledygook, and regional human language (Arbonnesse, Eloi, Genovan, Sturmmen, Tiamni, Ulvmann, Vangal, and Vistani). Gnomes usually learn the languages of their enemies and their significant human neighbors. • [i]Favored Class[/i]: Artificer. A multiclass gnome’s artificer class does not count when determining whether he takes an experience point penalty for multiclassing (see XP for multiclass characters, page 60 of the Player’s Handbook). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When did gnomes fall from grace?
Top