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When did I stop being WotC's target audience?
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<blockquote data-quote="CharlesRyan" data-source="post: 4517794" data-attributes="member: 5265"><p>The reasons each of us enjoy D&D are many and complex. The "target customer" isn't a discreet profile; rather, its a spectrum with very fuzzy edges. As WotC makes adjustments to D&D--and hence, to what makes D&D appealing--it's inevitable that that fuzzy zone wiggles one way or the other. Before, you were within that zone; now you seem to have fallen out of it. That's disappointing to you, and, I'm sure, to WotC, but it's inevitable that it will happen as the game evolves.</p><p></p><p>In other words, it's not that WotC said, "forget those completists who buy every book--there's no money in them!" It's that, for presumably a variety of reasons, they felt the game had to change. And that meant that some customers would inevitably fall away. Presumably it also meant even more would be picked up.</p><p></p><p>[And as for the "I bought everything--surely people like me are valuable?" viewpoint: Every RPG ever published has had some number of fans who bought everything ever made for it. The question isn't whether those fans are valuable--they clearly are!--but whether they are sufficient to sustain and grow the business. One certainly hopes that in D&D's case the answer is Yes, but hundreds of games have died and left behind fans bewildered by the fact that their loyalty wasn't enough to keep the game going.]</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 4517794, member: 5265"] The reasons each of us enjoy D&D are many and complex. The "target customer" isn't a discreet profile; rather, its a spectrum with very fuzzy edges. As WotC makes adjustments to D&D--and hence, to what makes D&D appealing--it's inevitable that that fuzzy zone wiggles one way or the other. Before, you were within that zone; now you seem to have fallen out of it. That's disappointing to you, and, I'm sure, to WotC, but it's inevitable that it will happen as the game evolves. In other words, it's not that WotC said, "forget those completists who buy every book--there's no money in them!" It's that, for presumably a variety of reasons, they felt the game had to change. And that meant that some customers would inevitably fall away. Presumably it also meant even more would be picked up. [And as for the "I bought everything--surely people like me are valuable?" viewpoint: Every RPG ever published has had some number of fans who bought everything ever made for it. The question isn't whether those fans are valuable--they clearly are!--but whether they are sufficient to sustain and grow the business. One certainly hopes that in D&D's case the answer is Yes, but hundreds of games have died and left behind fans bewildered by the fact that their loyalty wasn't enough to keep the game going.] [/QUOTE]
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