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When did I stop being WotC's target audience?
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<blockquote data-quote="joethelawyer" data-source="post: 4518274" data-attributes="member: 55764"><p>i guess because of the ogl and the d20 license, wotc basically ran out of stuff to put out. they needed to do a new edition so they could put out all the same materials they and others already put out, but under a new rule system. otherwise they would have no new revenue streams.</p><p></p><p>i dont know if wotc planned on losing almost half of their base of customers when launching 4e, but i guess they figured hey, half of our customers spending X per month is better than all of our customers spending next to nothing per month, because all decent product ideas have been done already by us and others.</p><p></p><p>as to the rest, there is a lot i dont understand.</p><p></p><p>to begin with, and i dont know i this is relevant to anything in this conversation but i am still amazed by it, i never understood how a card game could have nearly killed off T$R back in the 90's. (though i understand T$R was complicit in their own doom, i never understood the defection of rpg gamers to card gamers.)</p><p></p><p>i dont understand how wotc is planning on getting new gamers involved in the game. i know the edition is designed to appeal to mmorpg players, but i don't see that there is a huge crossover between the markets. all geeks are not equal. just because you're a geek in one arena doesn't mean you will like all geeky things.</p><p></p><p>so other than making something similar in mechanics to mmorpg games, what else are they doing to attract new gamers?</p><p></p><p>one could argue that the DDI thing is an effort to make dnd more familiar and appealing to the new dnd gamer audience, but other than that, what else are they doing to get new dnd gamers? and as for DDI i'll beieve it when i see it. i have little faith it will turn into something good for the company. </p><p></p><p>if you dont get new gamers, then with each edition you reduce the base by half each time. eventually you will be out of people to sell to.</p><p></p><p>i'd be very curious to see of the people who bought 4e, how many were people who never played dnd before. </p><p></p><p>i guess in summary, is this a dying industry with an ever decreasing rate of return, not counting price increases?</p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4518274, member: 55764"] i guess because of the ogl and the d20 license, wotc basically ran out of stuff to put out. they needed to do a new edition so they could put out all the same materials they and others already put out, but under a new rule system. otherwise they would have no new revenue streams. i dont know if wotc planned on losing almost half of their base of customers when launching 4e, but i guess they figured hey, half of our customers spending X per month is better than all of our customers spending next to nothing per month, because all decent product ideas have been done already by us and others. as to the rest, there is a lot i dont understand. to begin with, and i dont know i this is relevant to anything in this conversation but i am still amazed by it, i never understood how a card game could have nearly killed off T$R back in the 90's. (though i understand T$R was complicit in their own doom, i never understood the defection of rpg gamers to card gamers.) i dont understand how wotc is planning on getting new gamers involved in the game. i know the edition is designed to appeal to mmorpg players, but i don't see that there is a huge crossover between the markets. all geeks are not equal. just because you're a geek in one arena doesn't mean you will like all geeky things. so other than making something similar in mechanics to mmorpg games, what else are they doing to attract new gamers? one could argue that the DDI thing is an effort to make dnd more familiar and appealing to the new dnd gamer audience, but other than that, what else are they doing to get new dnd gamers? and as for DDI i'll beieve it when i see it. i have little faith it will turn into something good for the company. if you dont get new gamers, then with each edition you reduce the base by half each time. eventually you will be out of people to sell to. i'd be very curious to see of the people who bought 4e, how many were people who never played dnd before. i guess in summary, is this a dying industry with an ever decreasing rate of return, not counting price increases? [/QUOTE]
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