Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When did I stop being WotC's target audience?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 4519359" data-attributes="member: 3400"><p>I'm not really sure about either RC or pemerton's styles of play (though I think I've been on the same side as they in a number of board debates lately), but I would have been much happier with a 4e that was more backward compatible, particularly with the fluff peripheries.</p><p></p><p>In fact, I think the classes and power structure could be a pretty interesting subsystem for a more 3.5-like game. There are still things I have grave misgivings about like DCs rising with the level of the party and not the inherent difficulty of the task, but I think a D&D edition that kept more continuity with the past editions and more tools to support that sort of campaign would have been more welcome. </p><p></p><p>I imagine a MM with monsters designed for 4e but with an additional list of powers for the creature from previous editions, under the heading of "Lesser used powers" for DMs to build additional plot hooks around. Or a MM with a lot more mundane creatures for the lower-powered or more mundane campaign.</p><p></p><p>Then there comes the new cosmology. Personally, I don't mind it so much since I thought the Great Wheel was quite a hodge-podge. But then I didn't play a Planescape campaign. But since there are outer planes books dating back to 1st edition (and TWO for 3.x varieties) and lots of adventures, there was quite a bit of general continuity that was dropped off the map. Were Planescape my favorite campaign, I'd feel a bit like my branch of fandom was kicked to the curb.</p><p></p><p>The way I see it, mechanics have a little to do with the types of stories I want to play, but less than all of the other things going on around the actual mechanics. If I want to build an adventure involving a lot of natural creatures, I have to do a lot of wheel re-inventing or wait until 4e finally puts out a MM supporting druid characters, something I didn't have to do very much of in any previous edition of AD&D. Blood war stories? Not so much. Planescape? Nope. Any ongoing campaign focusing on these things, or on druids, barbarians, bards, or even the FR in the heyday of the 2e-3e timeline, faces barriers going to 4e, even if the players and DM like the combat mechanics.</p><p></p><p>And all of those changes from pre-3e periphery to 4e are <em><strong>completely optional changes</strong></em>, not inherently necessary because of any of the mechanics of 4e revealed to us so far. So WotC <em><strong>chose</strong></em> to tack away from some of the elements that have built D&D into the brand that it is today. I can't imagine they didn't know or at least assume that doing so would lose them some fans and customers, at least in the short term (they could always tack back with some future supplements). Realistically, with certain kinds of changes, you've probably only got customers to lose. Who's going to go to 4e specifically because of the cosmological changes? Probably nobody. They'll shift for the changes in mechanical gameplay. But will there be people, who might have otherwise been willing to shift editions, staying with a previous edition because the cosmology shifted? Probably.</p><p></p><p>So did WotC's target audience shift? Sure did. They shifted priority away from retaining long-time continuity players and that shifts the target audience.</p></blockquote><p></p>
[QUOTE="billd91, post: 4519359, member: 3400"] I'm not really sure about either RC or pemerton's styles of play (though I think I've been on the same side as they in a number of board debates lately), but I would have been much happier with a 4e that was more backward compatible, particularly with the fluff peripheries. In fact, I think the classes and power structure could be a pretty interesting subsystem for a more 3.5-like game. There are still things I have grave misgivings about like DCs rising with the level of the party and not the inherent difficulty of the task, but I think a D&D edition that kept more continuity with the past editions and more tools to support that sort of campaign would have been more welcome. I imagine a MM with monsters designed for 4e but with an additional list of powers for the creature from previous editions, under the heading of "Lesser used powers" for DMs to build additional plot hooks around. Or a MM with a lot more mundane creatures for the lower-powered or more mundane campaign. Then there comes the new cosmology. Personally, I don't mind it so much since I thought the Great Wheel was quite a hodge-podge. But then I didn't play a Planescape campaign. But since there are outer planes books dating back to 1st edition (and TWO for 3.x varieties) and lots of adventures, there was quite a bit of general continuity that was dropped off the map. Were Planescape my favorite campaign, I'd feel a bit like my branch of fandom was kicked to the curb. The way I see it, mechanics have a little to do with the types of stories I want to play, but less than all of the other things going on around the actual mechanics. If I want to build an adventure involving a lot of natural creatures, I have to do a lot of wheel re-inventing or wait until 4e finally puts out a MM supporting druid characters, something I didn't have to do very much of in any previous edition of AD&D. Blood war stories? Not so much. Planescape? Nope. Any ongoing campaign focusing on these things, or on druids, barbarians, bards, or even the FR in the heyday of the 2e-3e timeline, faces barriers going to 4e, even if the players and DM like the combat mechanics. And all of those changes from pre-3e periphery to 4e are [i][b]completely optional changes[/b][/i][b][/b], not inherently necessary because of any of the mechanics of 4e revealed to us so far. So WotC [i][b]chose[/b][/i][b][/b] to tack away from some of the elements that have built D&D into the brand that it is today. I can't imagine they didn't know or at least assume that doing so would lose them some fans and customers, at least in the short term (they could always tack back with some future supplements). Realistically, with certain kinds of changes, you've probably only got customers to lose. Who's going to go to 4e specifically because of the cosmological changes? Probably nobody. They'll shift for the changes in mechanical gameplay. But will there be people, who might have otherwise been willing to shift editions, staying with a previous edition because the cosmology shifted? Probably. So did WotC's target audience shift? Sure did. They shifted priority away from retaining long-time continuity players and that shifts the target audience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When did I stop being WotC's target audience?
Top