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When did I stop being WotC's target audience?
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<blockquote data-quote="The_Gneech" data-source="post: 4519756" data-attributes="member: 6779"><p>In 3E, it was easy to multiclass and rather expected that you would. I already mentioned <em>Dragon</em> magazine's series of articles building about fifty different "classes" simply by mixing the core 10. In ten years of playing 3/3.5, I used non-core classes a total of twice, both on the same character. </p><p></p><p></p><p></p><p>That's simply not the case. Even if you stayed pure fighter, which IME only NPCs ever did, you quickly became very good at whatever your specialization may be -- or you quickly became very flexible in a variety of situations.</p><p></p><p></p><p></p><p>How many ranks in Craft do you need to be a competent blacksmith? An Int of 10 gives a 1st level 3E fighter 8 skill points. Put 4 of those in Craft (which is a class skill) and you've got a perfectly good blacksmith, with 2 more each for Jump and Swim.</p><p></p><p>I'll happily agree that 3E fighters could use more skill points -- but you didn't have to make a sub-par fighter just to make him a blacksmith.</p><p></p><p></p><p></p><p>I've acknowledged this already. That was a design flaw, not a philosophical one.</p><p></p><p></p><p></p><p>Except it wasn't, that's my whole point. The reason I came back to <em>D&D</em> with the release of 3.0, after a decade of being a HERO-only player[1], was because you could finally use <em>D&D</em> to build a wide variety of characters with nothing more than the <em>PHB</em>.</p><p></p><p>I dunno, maybe there's some super-wifty piece of game mechanic I'm just not seeing for all the neon lights and tiefling horns ... but what I've seen of 4E character building sure doesn't <em>look</em> flexible to me.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>[1] And no, I don't want to go back to HERO, for reasons that aren't worth ranting about here. Suffice to say it's also suffered over the years.</p></blockquote><p></p>
[QUOTE="The_Gneech, post: 4519756, member: 6779"] In 3E, it was easy to multiclass and rather expected that you would. I already mentioned [i]Dragon[/i] magazine's series of articles building about fifty different "classes" simply by mixing the core 10. In ten years of playing 3/3.5, I used non-core classes a total of twice, both on the same character. That's simply not the case. Even if you stayed pure fighter, which IME only NPCs ever did, you quickly became very good at whatever your specialization may be -- or you quickly became very flexible in a variety of situations. How many ranks in Craft do you need to be a competent blacksmith? An Int of 10 gives a 1st level 3E fighter 8 skill points. Put 4 of those in Craft (which is a class skill) and you've got a perfectly good blacksmith, with 2 more each for Jump and Swim. I'll happily agree that 3E fighters could use more skill points -- but you didn't have to make a sub-par fighter just to make him a blacksmith. I've acknowledged this already. That was a design flaw, not a philosophical one. Except it wasn't, that's my whole point. The reason I came back to [i]D&D[/i] with the release of 3.0, after a decade of being a HERO-only player[1], was because you could finally use [i]D&D[/i] to build a wide variety of characters with nothing more than the [i]PHB[/i]. I dunno, maybe there's some super-wifty piece of game mechanic I'm just not seeing for all the neon lights and tiefling horns ... but what I've seen of 4E character building sure doesn't [i]look[/i] flexible to me. -The Gneech :cool: [1] And no, I don't want to go back to HERO, for reasons that aren't worth ranting about here. Suffice to say it's also suffered over the years. [/QUOTE]
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