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When did I stop being WotC's target audience?
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<blockquote data-quote="Hussar" data-source="post: 4520119" data-attributes="member: 22779"><p>Here's my personal little conspiracy theory that I've been toying with for a long time.</p><p></p><p>4e is the RPGA edition. </p><p></p><p>Look at many of the changes made in late 3e. Many of them were a direct result of RPGA play - polymorph being a prime example. Then look at the changes for 4e - no cohorts, much more precise class definitions, no accidental suckitude - and apply that to RPGA play.</p><p></p><p>I can really see, once the DDI finally gets going, WOTC catering 4e almost exclusively to the RPGA audience. Driving the game through online and convention play with Living campaigns. A sort of really slow version of a MMO. </p><p></p><p>RPGA players, by their very nature, are very invested in the current edition. If you manage to increase their numbers (currently at around 150K IIRC) or even simply manage to maintain those numbers and sell to that group, you've got a pretty winning economic model.</p><p></p><p>Jeff, were you fired as a fan? Nope, but, I'll bet dollars to donuts you weren't an RPGA member. </p><p></p><p>In my mind, that's the main reason for the cuts to be made and the driving motive behind the new design philosophy. </p><p></p><p>Do I have any proof for this? Nope. Not a shred of evidence, just some interesting coincidences. Complete conspiracy theory. But, again, I'll bet dollars to donuts that after next Winter Experience we're going to see some massive drives for RPGA memberships.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4520119, member: 22779"] Here's my personal little conspiracy theory that I've been toying with for a long time. 4e is the RPGA edition. Look at many of the changes made in late 3e. Many of them were a direct result of RPGA play - polymorph being a prime example. Then look at the changes for 4e - no cohorts, much more precise class definitions, no accidental suckitude - and apply that to RPGA play. I can really see, once the DDI finally gets going, WOTC catering 4e almost exclusively to the RPGA audience. Driving the game through online and convention play with Living campaigns. A sort of really slow version of a MMO. RPGA players, by their very nature, are very invested in the current edition. If you manage to increase their numbers (currently at around 150K IIRC) or even simply manage to maintain those numbers and sell to that group, you've got a pretty winning economic model. Jeff, were you fired as a fan? Nope, but, I'll bet dollars to donuts you weren't an RPGA member. In my mind, that's the main reason for the cuts to be made and the driving motive behind the new design philosophy. Do I have any proof for this? Nope. Not a shred of evidence, just some interesting coincidences. Complete conspiracy theory. But, again, I'll bet dollars to donuts that after next Winter Experience we're going to see some massive drives for RPGA memberships. [/QUOTE]
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