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When did I stop being WotC's target audience?
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<blockquote data-quote="Halivar" data-source="post: 4521177" data-attributes="member: 9327"><p>The multi-classing rules in 4E is the single best improvement over 3.x that exists in the edition change. The powers you get from the other class with a multi-class feat are just as powerful as a character with that class would receive.</p><p></p><p>In 3.x, if you play a 10th-level wizard who takes a level of fighter (and assuming you have the same STR score as an optimized fighter), you have the attack bonus of a 6th-level fighter.</p><p></p><p>In 4E, if you play a 10th level wizard who takes the fighter multiclass feat, you not only get the fighter (rather potent) marking ability, you get the same attack bonus as a fighter of your level.</p><p></p><p>In the Wednesday night game I DM, one of my players has an eladrin wizard who is stocking up on fighter multiclass feats and is having a ball of it. I'm rather jealous, having failed so miserably at making an effective Ftr-Mu with 3E core.</p><p></p><p>In the game I play in, I decided my paladin was not going to be a defender. The class roles my look like straitjackets, but they aren't. Creative use of race/class combos and feat selection can turn any class into a stand-in for any other class. In my case, I turned my paladin into a striker/leader. No one even noticed that our warlord was gone.</p><p></p><p>The trick is to think outside the box: if multiclassing = having levels in multiple classes, then yeah, it's a disappointment. If multiclassing is being able to thematically and tactically represent more than one class <em>effectively</em>, then 4E beats 3.x in my game.</p></blockquote><p></p>
[QUOTE="Halivar, post: 4521177, member: 9327"] The multi-classing rules in 4E is the single best improvement over 3.x that exists in the edition change. The powers you get from the other class with a multi-class feat are just as powerful as a character with that class would receive. In 3.x, if you play a 10th-level wizard who takes a level of fighter (and assuming you have the same STR score as an optimized fighter), you have the attack bonus of a 6th-level fighter. In 4E, if you play a 10th level wizard who takes the fighter multiclass feat, you not only get the fighter (rather potent) marking ability, you get the same attack bonus as a fighter of your level. In the Wednesday night game I DM, one of my players has an eladrin wizard who is stocking up on fighter multiclass feats and is having a ball of it. I'm rather jealous, having failed so miserably at making an effective Ftr-Mu with 3E core. In the game I play in, I decided my paladin was not going to be a defender. The class roles my look like straitjackets, but they aren't. Creative use of race/class combos and feat selection can turn any class into a stand-in for any other class. In my case, I turned my paladin into a striker/leader. No one even noticed that our warlord was gone. The trick is to think outside the box: if multiclassing = having levels in multiple classes, then yeah, it's a disappointment. If multiclassing is being able to thematically and tactically represent more than one class [i]effectively[/i], then 4E beats 3.x in my game. [/QUOTE]
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