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When did I stop being WotC's target audience?
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<blockquote data-quote="Ycore Rixle" data-source="post: 4522517" data-attributes="member: 675"><p>Yes, absolutely, and for the same reason that spending money on cheeseburgers means I won't have as much money to spend on pizza. The design time, word count, and play time per session are all fixed quantities. What is spent on one topic is perforce not spent on another. </p><p></p><p>I agree with what Psion said. I also think there are specific cuts and changes that have been made to the game because of the focus on combat. Space and time warping whenever combat starts, for instance (1.4x = x, aka 1-1-1-1 instead of 1-2-1-2). This hinders exploration because when players explore the dungeon, they can never be sure which rules of physics apply, even in the absence of magic. How can they map? How can they use logic to solve puzzles, deduce motives, unmask ruses if self-consistency is tossed out the window? Can the warforged survive in the inhalable poison gas room? Yes, if he's not fighting; no, if he is fighting. That inconsistency - the bending of normal physical, chemical, and biological behaviors in the name of combat - hinders exploration.</p><p></p><p>The biggest reason that a combat-over-all focus hinders exploration is this: if there is no consistency to the world, what is there to explore? Not a world. Just a facade.</p><p></p><p>Who wants to explore a facade?</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 4522517, member: 675"] Yes, absolutely, and for the same reason that spending money on cheeseburgers means I won't have as much money to spend on pizza. The design time, word count, and play time per session are all fixed quantities. What is spent on one topic is perforce not spent on another. I agree with what Psion said. I also think there are specific cuts and changes that have been made to the game because of the focus on combat. Space and time warping whenever combat starts, for instance (1.4x = x, aka 1-1-1-1 instead of 1-2-1-2). This hinders exploration because when players explore the dungeon, they can never be sure which rules of physics apply, even in the absence of magic. How can they map? How can they use logic to solve puzzles, deduce motives, unmask ruses if self-consistency is tossed out the window? Can the warforged survive in the inhalable poison gas room? Yes, if he's not fighting; no, if he is fighting. That inconsistency - the bending of normal physical, chemical, and biological behaviors in the name of combat - hinders exploration. The biggest reason that a combat-over-all focus hinders exploration is this: if there is no consistency to the world, what is there to explore? Not a world. Just a facade. Who wants to explore a facade? [/QUOTE]
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