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When did I stop being WotC's target audience?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4522558" data-attributes="member: 710"><p>True. As far as I understood, The Thief/Rogue backstab ability was hard to pull off in earlier editions then 3rd. Trapfinding being a rogue-only ability (aside from a few PrCs and later classes) was certainly the primary thing keeping Rogue close to this base.</p><p></p><p>Since I have always been into this "encounter" mindset (and really, not just since D&D - when I played SR, I didn't like Deckers since they would not share the majority of their action and instead head their own mini-game), I appreciate the changes from 4E. </p><p></p><p>4E still gives a reminder that its Rogue that search the traps, since its their class skill, but it lost all exclusivity.</p><p></p><p></p><p>Yes, I can see that point.</p><p></p><p>In a way, 4E is a "quickly rotating spotlight" system. Every encounter requires and allows every player to contribute (and it's not just combat. Skill Challenges basically allow you to add your own PCs abilities to it and at least aid your allies.). Something like "Now I am playing the trap-finding game and you watch me do my thing" or "Now I am doing the face thing and talk with the Mayor" are gone. I prefer it this way, but there are certainly drawbacks to it - if you're not careful, you lose a certain degree of intensity. </p><p></p><p></p><p>The CR/EL system was definitely heading the way for the transition. I suppose those "Wands of Cure Light Wounds" where also game changers.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4522558, member: 710"] True. As far as I understood, The Thief/Rogue backstab ability was hard to pull off in earlier editions then 3rd. Trapfinding being a rogue-only ability (aside from a few PrCs and later classes) was certainly the primary thing keeping Rogue close to this base. Since I have always been into this "encounter" mindset (and really, not just since D&D - when I played SR, I didn't like Deckers since they would not share the majority of their action and instead head their own mini-game), I appreciate the changes from 4E. 4E still gives a reminder that its Rogue that search the traps, since its their class skill, but it lost all exclusivity. Yes, I can see that point. In a way, 4E is a "quickly rotating spotlight" system. Every encounter requires and allows every player to contribute (and it's not just combat. Skill Challenges basically allow you to add your own PCs abilities to it and at least aid your allies.). Something like "Now I am playing the trap-finding game and you watch me do my thing" or "Now I am doing the face thing and talk with the Mayor" are gone. I prefer it this way, but there are certainly drawbacks to it - if you're not careful, you lose a certain degree of intensity. The CR/EL system was definitely heading the way for the transition. I suppose those "Wands of Cure Light Wounds" where also game changers. [/QUOTE]
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