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When did I stop being WotC's target audience?
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<blockquote data-quote="I'm A Banana" data-source="post: 4522932" data-attributes="member: 2067"><p>Given that I'm sure every one of them worked their butts off to bring us the best game they could, and that no edition of D&D has ever <em>not</em> been successful (barring goofy executive asshattery), I don't think they'll have a problem with this.</p><p></p><p>I'm not exactly sure what pushed them in such a combat-centric direction, but I'm sure it wasn't just one thing. Selling minis and internet compatibility were probably part of it. Customer feedback was undoubtedly part of it. RPGA may have been a part of it. And it might not have been a bad decision -- certainly the initial core book sales speak volumes about how many people are at least interested to learn about this new path. </p><p></p><p>4e will almost certainly be a success, probably no matter how many people don't like it, because of the D&D name if nothing else. </p><p></p><p>Pretty much all they'll have to measure against is "how much of a success is it?", but the metrics for that are pretty subjective and sometimes tough to determine. Regardless, I think everyone working at WotC has more than earned their keep on this, even if it doesn't turn out as well as they would have hoped. </p><p></p><p>Living with it and accepting responsibility for it won't be a problem, because it is something to be proud of (even if it's not for me).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4522932, member: 2067"] Given that I'm sure every one of them worked their butts off to bring us the best game they could, and that no edition of D&D has ever [I]not[/I] been successful (barring goofy executive asshattery), I don't think they'll have a problem with this. I'm not exactly sure what pushed them in such a combat-centric direction, but I'm sure it wasn't just one thing. Selling minis and internet compatibility were probably part of it. Customer feedback was undoubtedly part of it. RPGA may have been a part of it. And it might not have been a bad decision -- certainly the initial core book sales speak volumes about how many people are at least interested to learn about this new path. 4e will almost certainly be a success, probably no matter how many people don't like it, because of the D&D name if nothing else. Pretty much all they'll have to measure against is "how much of a success is it?", but the metrics for that are pretty subjective and sometimes tough to determine. Regardless, I think everyone working at WotC has more than earned their keep on this, even if it doesn't turn out as well as they would have hoped. Living with it and accepting responsibility for it won't be a problem, because it is something to be proud of (even if it's not for me). [/QUOTE]
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