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When did I stop being WotC's target audience?
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<blockquote data-quote="justanobody" data-source="post: 4522987" data-attributes="member: 70778"><p>Name all the spells/powers that are not for use in combat.</p><p></p><p>Most say target enemy/ally IIRC.</p><p></p><p>The focus is on combat because those are the rules that are easier to define what happens when something occurs.</p><p></p><p>The rules cannot including something for every role-playing aspect, but the books do read a bit like many wargame rules books. Oddly many wargame rules books contain a LOT more fluff.</p><p></p><p>Maybe the lack of fluff making the PoL setting more open-ended to fit any playstyle, settings, or game make it seems <em>only</em> focused on combat?</p><p></p><p>Add in one damnig thing such as distances measures in map grip squares that takes shift perspective from 1st person to 3rd person, so that things are looked at from the POV of the player making things seem less likely to put you into the action yourself and more like watching the action as you would a movie.</p><p></p><p>There are many other things people have said since 4th was released about what makes it more combat oriented, and the Wizards boards are full of threads about it if you can locate them.</p><p></p><p>Mostly it seems the prose in the books itself and focus on what is presented within them, or what isn't presented in them.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4522987, member: 70778"] Name all the spells/powers that are not for use in combat. Most say target enemy/ally IIRC. The focus is on combat because those are the rules that are easier to define what happens when something occurs. The rules cannot including something for every role-playing aspect, but the books do read a bit like many wargame rules books. Oddly many wargame rules books contain a LOT more fluff. Maybe the lack of fluff making the PoL setting more open-ended to fit any playstyle, settings, or game make it seems [I]only[/I] focused on combat? Add in one damnig thing such as distances measures in map grip squares that takes shift perspective from 1st person to 3rd person, so that things are looked at from the POV of the player making things seem less likely to put you into the action yourself and more like watching the action as you would a movie. There are many other things people have said since 4th was released about what makes it more combat oriented, and the Wizards boards are full of threads about it if you can locate them. Mostly it seems the prose in the books itself and focus on what is presented within them, or what isn't presented in them. [/QUOTE]
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