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When did I stop being WotC's target audience?
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<blockquote data-quote="justanobody" data-source="post: 4523835" data-attributes="member: 70778"><p>The problem will occur when it happens with this one person to an excess.</p><p></p><p>I feel most times if BBEG shows up he should be able to be taken down then, or otherwise should be able to kill the whole party. The party should not be presented with BBEG until they can fight the final battle.</p><p></p><p>Now once before the final battle may be ok, but many continued times of BBEG teleporting away to safety in the nick of time cheeses me off. Don't even put BBEG there if he is just going to run away. Leave any message from him in some other manner.</p><p></p><p>So IF there is not during combat a chance for BBEG to teleport away without using the teleport rules: LOS, etc, then the players should have options also to be able to violate those rules when not in combat as well.</p><p></p><p>I could come up with a hundred reasons for BBEG to "appear" to have teleported away, but you have to keep the view for the players consistent even if the PCs don't realize what is going on. When the PCs can realize what is going on with a powerful teleport that violates their own capabilities or those of other people, then questions arise and the game can break down.</p><p></p><p>It is a problem with magic, and the new edition both. In the past it was a new spell that was created by BBEG and no one else knew it, and he would take it to his grave. Now I wouldn't even know how to make a new spell/ritual for it for during combat.</p><p></p><p>In the case of a device, then odds are BBEG dies and the players inherit that device and then what happens?</p><p></p><p>Consistency is important to me during the game from both perspectives. When something seems to violate known concept, and answer is needed as to why. That reason being so BBEG can just get away "this time" isn't always enough and sometimes offensive. So the DM needs to use caution when breaking from standard conventions.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4523835, member: 70778"] The problem will occur when it happens with this one person to an excess. I feel most times if BBEG shows up he should be able to be taken down then, or otherwise should be able to kill the whole party. The party should not be presented with BBEG until they can fight the final battle. Now once before the final battle may be ok, but many continued times of BBEG teleporting away to safety in the nick of time cheeses me off. Don't even put BBEG there if he is just going to run away. Leave any message from him in some other manner. So IF there is not during combat a chance for BBEG to teleport away without using the teleport rules: LOS, etc, then the players should have options also to be able to violate those rules when not in combat as well. I could come up with a hundred reasons for BBEG to "appear" to have teleported away, but you have to keep the view for the players consistent even if the PCs don't realize what is going on. When the PCs can realize what is going on with a powerful teleport that violates their own capabilities or those of other people, then questions arise and the game can break down. It is a problem with magic, and the new edition both. In the past it was a new spell that was created by BBEG and no one else knew it, and he would take it to his grave. Now I wouldn't even know how to make a new spell/ritual for it for during combat. In the case of a device, then odds are BBEG dies and the players inherit that device and then what happens? Consistency is important to me during the game from both perspectives. When something seems to violate known concept, and answer is needed as to why. That reason being so BBEG can just get away "this time" isn't always enough and sometimes offensive. So the DM needs to use caution when breaking from standard conventions. [/QUOTE]
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