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When did I stop being WotC's target audience?
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<blockquote data-quote="justanobody" data-source="post: 4523951" data-attributes="member: 70778"><p>The problem would arise when it happens of popping in and out of battle from one location to another, which makes you wonder then where in initiative order he comes, does he get surprise on his side when returning since he was effectively removed from battle, etc.</p><p></p><p>This is the problems I was having with it.</p><p></p><p>I don't see it far fetched to think that a PC could not do anything with magic that a DM controlled persona can do. It is magic after all, and a big reason why it should be open or close-ended within the system to have the restraints set for all or none.</p><p></p><p>I also don't think it has anything to do with narrative, or the story, but fairness of the game and what the player can be able to affect through the characters actions. I don't consider that narrative.</p><p></p><p>The dividing line is when the story needs outweigh the player needs. Those being can you believe it to be so without some arbitrary reason for the player and the character.</p><p></p><p>Should on the plane of fire a fire creature be able to move around his own area, sure. Can the players learn to do so? Sure, if they have some way of living in the flames to do so. Do it need to be the exact same way it is done, maybe not, but the option for players to perform magic not only allowed to the gods is one of the attractions of the game.</p><p></p><p>Magic is a fickle thing.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4523951, member: 70778"] The problem would arise when it happens of popping in and out of battle from one location to another, which makes you wonder then where in initiative order he comes, does he get surprise on his side when returning since he was effectively removed from battle, etc. This is the problems I was having with it. I don't see it far fetched to think that a PC could not do anything with magic that a DM controlled persona can do. It is magic after all, and a big reason why it should be open or close-ended within the system to have the restraints set for all or none. I also don't think it has anything to do with narrative, or the story, but fairness of the game and what the player can be able to affect through the characters actions. I don't consider that narrative. The dividing line is when the story needs outweigh the player needs. Those being can you believe it to be so without some arbitrary reason for the player and the character. Should on the plane of fire a fire creature be able to move around his own area, sure. Can the players learn to do so? Sure, if they have some way of living in the flames to do so. Do it need to be the exact same way it is done, maybe not, but the option for players to perform magic not only allowed to the gods is one of the attractions of the game. Magic is a fickle thing. [/QUOTE]
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