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When did I stop being WotC's target audience?
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<blockquote data-quote="Greg K" data-source="post: 4524777" data-attributes="member: 5038"><p>And, that you or your DM, if it was someone else, didn't control the <strong>optional </strong> material being used at the gaming table is the game's fault?</p><p></p><p></p><p></p><p>The ability to do all that stuff is available to you in 3e. If you need some official justification, refer the players to rule 0. Furthermore, there are several passages in the first twenty pages of the DMG (well, at least the 3e version) that tell the DM</p><p>a) that they are in charge of the rules</p><p>b) they determine the material that gets used;</p><p>c) they can create new monsters, new spells, and new traps; and</p><p>d) they can even change the rules.</p><p>e) good players recognize that the DM is in charge and can change the rules</p><p></p><p>If necessary quote the relative passages once to the players. If they argue continue to complain, smack them on the nose with a rolled newspaper or the DMG- or just remove them from the table.</p><p></p><p></p><p></p><p>Nope, tell them it was a special spell (the DM guide let's you create new spells). If they want to research it, let them. Just remember, nobody says the research has to be easy.</p><p></p><p> Stacks can be a problem and something that needed to be addressed, I definitely give you that. However, I think that there are other ways that they can be handled beginning with the DM controlling the options that come into the particular game they are running. The other is with the mechanics of buffs and halving the bonus and just using that as a modifier to appropriate rolls.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4524777, member: 5038"] And, that you or your DM, if it was someone else, didn't control the [B]optional [/B] material being used at the gaming table is the game's fault? The ability to do all that stuff is available to you in 3e. If you need some official justification, refer the players to rule 0. Furthermore, there are several passages in the first twenty pages of the DMG (well, at least the 3e version) that tell the DM a) that they are in charge of the rules b) they determine the material that gets used; c) they can create new monsters, new spells, and new traps; and d) they can even change the rules. e) good players recognize that the DM is in charge and can change the rules If necessary quote the relative passages once to the players. If they argue continue to complain, smack them on the nose with a rolled newspaper or the DMG- or just remove them from the table. Nope, tell them it was a special spell (the DM guide let's you create new spells). If they want to research it, let them. Just remember, nobody says the research has to be easy. Stacks can be a problem and something that needed to be addressed, I definitely give you that. However, I think that there are other ways that they can be handled beginning with the DM controlling the options that come into the particular game they are running. The other is with the mechanics of buffs and halving the bonus and just using that as a modifier to appropriate rolls. [/QUOTE]
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