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When did I stop being WotC's target audience?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4524905" data-attributes="member: 4892"><p>IMO, yes. Most absolutely. I will explain further in response to your other points.</p><p></p><p></p><p></p><p>My biggest problems with 3E ended up being multiclassing and stacking. The multiclass rules seemed like a really good idea at first, but added to my aggravation every time I wanted to add a new element to my game. I like new options, whether I created them or found them in a new splat book. But the ability to cherry-pick Prestige Classes made it very hard to balance any new option. Add in the fact that the designers seemed to ignore their own Stacking rules, leaving new bonuses unnamed more times than I care to remember. Every new addition was just begging for the min-maxer to create his new uber-combo.</p><p></p><p></p><p></p><p>Their has to be a balance though. A draconian DM will soon find himself with no players.</p><p></p><p></p><p></p><p>Except the rules never gave any guidance on how to make research difficult. And some players just don't care. Whatever they have to go through to get that new piece to maximize their build, they will.</p><p></p><p></p><p></p><p>Or you could create a system where one option takes the place of another and stacking is reduced to nearly a non-issue. That is how I view 4E (so far). From the 4E books and previews that have emerged so far all I see is new options, not new ways to create that new monster combo build.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4524905, member: 4892"] IMO, yes. Most absolutely. I will explain further in response to your other points. My biggest problems with 3E ended up being multiclassing and stacking. The multiclass rules seemed like a really good idea at first, but added to my aggravation every time I wanted to add a new element to my game. I like new options, whether I created them or found them in a new splat book. But the ability to cherry-pick Prestige Classes made it very hard to balance any new option. Add in the fact that the designers seemed to ignore their own Stacking rules, leaving new bonuses unnamed more times than I care to remember. Every new addition was just begging for the min-maxer to create his new uber-combo. Their has to be a balance though. A draconian DM will soon find himself with no players. Except the rules never gave any guidance on how to make research difficult. And some players just don't care. Whatever they have to go through to get that new piece to maximize their build, they will. Or you could create a system where one option takes the place of another and stacking is reduced to nearly a non-issue. That is how I view 4E (so far). From the 4E books and previews that have emerged so far all I see is new options, not new ways to create that new monster combo build. [/QUOTE]
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