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When did I stop being WotC's target audience?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4525006" data-attributes="member: 4892"><p>What I am trying to say is that a DM should feel secure in adding rules supplements designed by the company that makes the game without having to worry about them breaking the game. I believe 4E has been designed in a way that supplements can be added with less of a worry that it will break the game for four reasons:</p><p></p><p>1) Multiclassing is limited. You can no longer cherry-pick abilities from 100's of different prestige and base classes.</p><p>2) Limited stacking.</p><p>3) Power structure equalized. Every character has the same number of power options available. New supplements and more options to choose from, not more powers to stack on your uber-combo.</p><p>4) Feats have been diminished in power. They now provide small bonuses instead of granting you entirely new powers as they could in 3E.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4525006, member: 4892"] What I am trying to say is that a DM should feel secure in adding rules supplements designed by the company that makes the game without having to worry about them breaking the game. I believe 4E has been designed in a way that supplements can be added with less of a worry that it will break the game for four reasons: 1) Multiclassing is limited. You can no longer cherry-pick abilities from 100's of different prestige and base classes. 2) Limited stacking. 3) Power structure equalized. Every character has the same number of power options available. New supplements and more options to choose from, not more powers to stack on your uber-combo. 4) Feats have been diminished in power. They now provide small bonuses instead of granting you entirely new powers as they could in 3E. [/QUOTE]
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