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When did I stop being WotC's target audience?
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<blockquote data-quote="I'm A Banana" data-source="post: 4525348" data-attributes="member: 2067"><p>Y'know, the same thing could be said about 2e and 1e, to a greater or lesser degree (and even to a great degree in 3e). </p><p></p><p>But that, for me, is a problem. That's one of the big reasons I don't frequently play 1e or 2e (or 4e). </p><p></p><p>Because by not providing me many rules for what my character is outside of combat, they have effectively made me (and everyone else at the table) disinclined to do many things other than combat. </p><p></p><p>It's like the "you can Roleplay Monopoly!" counter-argument. Sure, you can role-play during Monopoly, but the game doesn't really care if you do, it doesn't advocate it, and so if you do, you're kind of going against what the rules declare is the *point* of the game (to take all the moneys). </p><p></p><p>You can be a haiku-spouting fighter in 4e, but the game doesn't care if you do, it doesn't advocate it, and so if you do, it seems to be against what the rules concentrate on (to beat up the goblins and get their XP). </p><p></p><p>I want a game that *cares* about the fact that my fighter can spout haikus, and that does so without me having to add anything. </p><p></p><p>As far as editions of D&D go, 3e fits that need a lot better than 4e, because 4e doesn't really care about me unless I'm beating faces in (and then it seems to care WAY TOO MUCH about some very fiddly bits, but that's more of a rant about grid-based minis combat than about the wrought iron fence made of tigers).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4525348, member: 2067"] Y'know, the same thing could be said about 2e and 1e, to a greater or lesser degree (and even to a great degree in 3e). But that, for me, is a problem. That's one of the big reasons I don't frequently play 1e or 2e (or 4e). Because by not providing me many rules for what my character is outside of combat, they have effectively made me (and everyone else at the table) disinclined to do many things other than combat. It's like the "you can Roleplay Monopoly!" counter-argument. Sure, you can role-play during Monopoly, but the game doesn't really care if you do, it doesn't advocate it, and so if you do, you're kind of going against what the rules declare is the *point* of the game (to take all the moneys). You can be a haiku-spouting fighter in 4e, but the game doesn't care if you do, it doesn't advocate it, and so if you do, it seems to be against what the rules concentrate on (to beat up the goblins and get their XP). I want a game that *cares* about the fact that my fighter can spout haikus, and that does so without me having to add anything. As far as editions of D&D go, 3e fits that need a lot better than 4e, because 4e doesn't really care about me unless I'm beating faces in (and then it seems to care WAY TOO MUCH about some very fiddly bits, but that's more of a rant about grid-based minis combat than about the wrought iron fence made of tigers). [/QUOTE]
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