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When did I stop being WotC's target audience?
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<blockquote data-quote="Ycore Rixle" data-source="post: 4525592" data-attributes="member: 675"><p>Not sure I'm understanding you here. Forgive me, it's late. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But you seem to be saying that outside of combat, roles cannot be made that will allow everyone to shine. Whereas, in 4e combat, roles allow everyone to shine.</p><p></p><p>I disagree. I can think of roles that will enable anyone and everyone to take part. How about these for dialogue roles. 1) The Leader. He inspires people, he motivates people, his words have the power to make people move and believe and do. 2) The Joker. He deals with everything with humor. 3) The Soother, or the Peacemaker. He eases tensions, makes people forget about things, washes away differences - or maybe he's just softening them up for the Closer. 4) The Closer. He gets what he wants, he convinces others to follow him, he's rude and unlikable but he gets results.</p><p></p><p>Is that what you were getting at? I really don't see why you couldn't have roles outside of combat when you can have them inside. Or if you meant that we can't have a single role-category for everything that is outside of combat, couldn't we just have roles for dialogue, roles for chase scenes, roles for mass battle scenes, roles for court scenes? I just don't see why roles are good in combat but not good in other places. I enjoy games with and without defined roles, so I see merits and demerits to the idea of roles. But I see the same merits and demerits in roles everywhere, whether it's in combat or in another type of scene.</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 4525592, member: 675"] Not sure I'm understanding you here. Forgive me, it's late. :) But you seem to be saying that outside of combat, roles cannot be made that will allow everyone to shine. Whereas, in 4e combat, roles allow everyone to shine. I disagree. I can think of roles that will enable anyone and everyone to take part. How about these for dialogue roles. 1) The Leader. He inspires people, he motivates people, his words have the power to make people move and believe and do. 2) The Joker. He deals with everything with humor. 3) The Soother, or the Peacemaker. He eases tensions, makes people forget about things, washes away differences - or maybe he's just softening them up for the Closer. 4) The Closer. He gets what he wants, he convinces others to follow him, he's rude and unlikable but he gets results. Is that what you were getting at? I really don't see why you couldn't have roles outside of combat when you can have them inside. Or if you meant that we can't have a single role-category for everything that is outside of combat, couldn't we just have roles for dialogue, roles for chase scenes, roles for mass battle scenes, roles for court scenes? I just don't see why roles are good in combat but not good in other places. I enjoy games with and without defined roles, so I see merits and demerits to the idea of roles. But I see the same merits and demerits in roles everywhere, whether it's in combat or in another type of scene. [/QUOTE]
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