Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When did I stop being WotC's target audience?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4525612" data-attributes="member: 2067"><p>No, just that it doesn't support those things as well as it supports, say, the Striker role.</p><p></p><p>The level of attention the Striker role is paid in the rules obviously, overwhelmingly, trumps the amount of attention that a character designed to be a Negotiator gets. </p><p></p><p>A Striker has a way to contribute to every combat, in every session.</p><p></p><p>A Negotiator might not get to roll a Persuasion check for months at a time, depending on the campaign.</p><p></p><p>There's a disconnect there that doesn't need to be there. </p><p></p><p></p><p>It's a pretty simple thing to design non-combat encounters so that every non-combat role can contribute. Heck, they already have a basic system. If I just steal the skeleton of the combat system, it gives me a starting point.</p><p></p><p>In combat, the Striker will roll CHA vs. Will to do a flashy attack. They deal damage and gain an edge.</p><p></p><p>In exploration, the "Negotiator" will roll CHA vs. Society to talk her way past some goblins. She makes progress toward the exit and gains a map for later use.</p><p></p><p>In combat, the Defender will roll STR vs. AC to penetrate the armor. They deal damage and gain an edge.</p><p></p><p>In exploration, the "Scout" will roll DEX vs. Traps to negotiate the difficult deadfalls and rockslides ahead. He makes progress toward the exit and manages to re-set the trap so that other monsters will have to deal with it. </p><p></p><p>This isn't impossible, if you make it a goal. </p><p></p><p></p><p></p><p>It's not an equivalent, but where a minis wargame is one end of a continuum and LARPing is the other, 4e slides you toward the wargame from 3e's ever-so-slightly-more character/world focused stance, because its rules for dealing with things that aren't putting pointy objects into squishy things that scream are more lacking than 3e's were (and 3e's were hardly a bastion of good resolution to begin with, but they were better than a broken Skill Challenge system). </p><p></p><p>That, ultimately, is the kernel of truth in these "4e feels more like a boardgame"-style observations. They aren't all just gut-reaction 4e-bashing. </p><p></p><p>And I wouldn't be too surprised to see 4e designers try to handle these concerns in the next 2-3 years. I'd be more surprised if they didn't do anything about it, actually.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4525612, member: 2067"] No, just that it doesn't support those things as well as it supports, say, the Striker role. The level of attention the Striker role is paid in the rules obviously, overwhelmingly, trumps the amount of attention that a character designed to be a Negotiator gets. A Striker has a way to contribute to every combat, in every session. A Negotiator might not get to roll a Persuasion check for months at a time, depending on the campaign. There's a disconnect there that doesn't need to be there. It's a pretty simple thing to design non-combat encounters so that every non-combat role can contribute. Heck, they already have a basic system. If I just steal the skeleton of the combat system, it gives me a starting point. In combat, the Striker will roll CHA vs. Will to do a flashy attack. They deal damage and gain an edge. In exploration, the "Negotiator" will roll CHA vs. Society to talk her way past some goblins. She makes progress toward the exit and gains a map for later use. In combat, the Defender will roll STR vs. AC to penetrate the armor. They deal damage and gain an edge. In exploration, the "Scout" will roll DEX vs. Traps to negotiate the difficult deadfalls and rockslides ahead. He makes progress toward the exit and manages to re-set the trap so that other monsters will have to deal with it. This isn't impossible, if you make it a goal. It's not an equivalent, but where a minis wargame is one end of a continuum and LARPing is the other, 4e slides you toward the wargame from 3e's ever-so-slightly-more character/world focused stance, because its rules for dealing with things that aren't putting pointy objects into squishy things that scream are more lacking than 3e's were (and 3e's were hardly a bastion of good resolution to begin with, but they were better than a broken Skill Challenge system). That, ultimately, is the kernel of truth in these "4e feels more like a boardgame"-style observations. They aren't all just gut-reaction 4e-bashing. And I wouldn't be too surprised to see 4e designers try to handle these concerns in the next 2-3 years. I'd be more surprised if they didn't do anything about it, actually. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When did I stop being WotC's target audience?
Top