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When did I stop being WotC's target audience?
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<blockquote data-quote="thecasualoblivion" data-source="post: 4526042" data-attributes="member: 59096"><p>People complaining about noncombat things in 4E keep complaining about skills. Either, bizarre lame corner case skills(haiku) or greater skill specialization(skill monkey/diplomancer classes?). 3E core really didn't have any more mechanics on skill use than 4E does, and 4E's skill system is easier to use/build characters with and is far more inclusive of the entire party. I really don't see the complaint here.</p><p></p><p>Whining about the 4E skill system as compared to 3E is dancing around the real argument, and what people are really missing. That is the removal of 3E noncombat <em>SPELLS</em>. Not ritual type problem-solving, but spells that can be cast quickly in a tactical noncombat/social situation. </p><p></p><p>In other words, complaining about how they miss spellcasters having a bag of "I win" buttons outside of combat as well as inside. Nobody has specifically said this, but I'm pretty sure this is at the core of the 4E noncombat "problem".</p><p></p><p>However much nonspellcasters were overshadowed by spellcasters in combat, outside of combat it was much worse. Skills and the odd class feature weren't even on the same planet as utility spells.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4526042, member: 59096"] People complaining about noncombat things in 4E keep complaining about skills. Either, bizarre lame corner case skills(haiku) or greater skill specialization(skill monkey/diplomancer classes?). 3E core really didn't have any more mechanics on skill use than 4E does, and 4E's skill system is easier to use/build characters with and is far more inclusive of the entire party. I really don't see the complaint here. Whining about the 4E skill system as compared to 3E is dancing around the real argument, and what people are really missing. That is the removal of 3E noncombat [i]SPELLS[/i]. Not ritual type problem-solving, but spells that can be cast quickly in a tactical noncombat/social situation. In other words, complaining about how they miss spellcasters having a bag of "I win" buttons outside of combat as well as inside. Nobody has specifically said this, but I'm pretty sure this is at the core of the 4E noncombat "problem". However much nonspellcasters were overshadowed by spellcasters in combat, outside of combat it was much worse. Skills and the odd class feature weren't even on the same planet as utility spells. [/QUOTE]
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