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When did I stop being WotC's target audience?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4526283" data-attributes="member: 4892"><p>I like the fact that the DM is encouraged to allow diverse skill use to accomplish a Skill Challenge. It fosters player creativity.</p><p></p><p></p><p></p><p>It is nothing like that. It may allow the options to excel at a greater vartiety of skills, but by no means is every character good at every skill.</p><p></p><p></p><p></p><p>I enjoy running skill challenges. And I run them off-the-cuff to make them more interesting. I allow the players to decide what their characters want to do and with which skill they attempt to do it. Then I employ the "say yes" attitude to come up with interesting results of success or failure. The DMG suggests a model of being more prepared for a skill challenge, but also suggests being open to possibilities that hadn't occurred to you in preparation. I leave myself open to any possibility because I have decided to prepare nothing except possibly the goal of the skill challenge.</p><p></p><p>Use of this method has increased my table's roleplaying skill and creativity.</p><p></p><p></p><p></p><p>Even if this is true, it increases participation, which previous editions sorely lacked IMO.</p><p></p><p></p><p></p><p>I would ask you what you wanted to accomplish by spouting haikus and then work your haiku-spouting into the mechanics.</p><p></p><p></p><p></p><p>Non-combat situations are the ultimate in variety! They are everything your character does except fight. Making specific rules for one specific activity your character involves himself in makes sense. Making specific rules for an infinite number of activities does not, a more open-ended approach needs to be taken to give you the tools needed to resolve each particular situation.</p><p></p><p></p><p></p><p>To me the fix was to make the skills broader and more open-ended. Not to have a chart that tells me your pimped-out 5th level bard with a +30 Diplomacy modifier can make even the most vile of demon lords with new best friend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4526283, member: 4892"] I like the fact that the DM is encouraged to allow diverse skill use to accomplish a Skill Challenge. It fosters player creativity. It is nothing like that. It may allow the options to excel at a greater vartiety of skills, but by no means is every character good at every skill. I enjoy running skill challenges. And I run them off-the-cuff to make them more interesting. I allow the players to decide what their characters want to do and with which skill they attempt to do it. Then I employ the "say yes" attitude to come up with interesting results of success or failure. The DMG suggests a model of being more prepared for a skill challenge, but also suggests being open to possibilities that hadn't occurred to you in preparation. I leave myself open to any possibility because I have decided to prepare nothing except possibly the goal of the skill challenge. Use of this method has increased my table's roleplaying skill and creativity. Even if this is true, it increases participation, which previous editions sorely lacked IMO. I would ask you what you wanted to accomplish by spouting haikus and then work your haiku-spouting into the mechanics. Non-combat situations are the ultimate in variety! They are everything your character does except fight. Making specific rules for one specific activity your character involves himself in makes sense. Making specific rules for an infinite number of activities does not, a more open-ended approach needs to be taken to give you the tools needed to resolve each particular situation. To me the fix was to make the skills broader and more open-ended. Not to have a chart that tells me your pimped-out 5th level bard with a +30 Diplomacy modifier can make even the most vile of demon lords with new best friend. ;) [/QUOTE]
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