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When did I stop being WotC's target audience?
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<blockquote data-quote="firesnakearies" data-source="post: 4526566" data-attributes="member: 71334"><p>This.</p><p></p><p></p><p>I started with Basic D&D and 2nd edition AD&D, and I liked them, but even at the time, I felt that they were pretty flawed and messy.</p><p></p><p>When 3rd edition came out, I was astounded and amazed and in love. I wanted to kiss everyone at Wizards of the Coast, I was calling them geniuses and gods. (And prior to this, I was a big-time WotC hater, having always despised Magic and feeling like they were a bad thing for D&D.)</p><p></p><p>3.5 also made me really happy. I remember the day I got my 3.5 core books, and I just spent all day looking through them with awe and glee. What a perfect, elegant, wonderful system! The best ever, made EVEN BETTER!</p><p></p><p>And it was, at low levels. And at mid levels. And at ANY level, really, if you were PCing. But it was when I finally got to the point where I was DMing high-level 3.5 play that I began to really feel bogged down by the system, and ultimately stopped playing.</p><p></p><p>4E has rejuvenated my interest in D&D again, and seems, thus far, to have done away with most, if not all, of the logistical nightmares which high-level 3.5 D&D play presented. All of the things that Majoru Oakheart stated are exactly the issues and feelings that I struggled with eventually when DMing the previous edition.</p><p></p><p>4th edition isn't perfect, and there are things I'll probably tweak and house rule, but I'm as amazed and impressed at how it managed to smooth out some of the big, glaring obstacles to fun from the prior edition as I was when 3.0 did the same thing compared to 2nd edition.</p></blockquote><p></p>
[QUOTE="firesnakearies, post: 4526566, member: 71334"] This. I started with Basic D&D and 2nd edition AD&D, and I liked them, but even at the time, I felt that they were pretty flawed and messy. When 3rd edition came out, I was astounded and amazed and in love. I wanted to kiss everyone at Wizards of the Coast, I was calling them geniuses and gods. (And prior to this, I was a big-time WotC hater, having always despised Magic and feeling like they were a bad thing for D&D.) 3.5 also made me really happy. I remember the day I got my 3.5 core books, and I just spent all day looking through them with awe and glee. What a perfect, elegant, wonderful system! The best ever, made EVEN BETTER! And it was, at low levels. And at mid levels. And at ANY level, really, if you were PCing. But it was when I finally got to the point where I was DMing high-level 3.5 play that I began to really feel bogged down by the system, and ultimately stopped playing. 4E has rejuvenated my interest in D&D again, and seems, thus far, to have done away with most, if not all, of the logistical nightmares which high-level 3.5 D&D play presented. All of the things that Majoru Oakheart stated are exactly the issues and feelings that I struggled with eventually when DMing the previous edition. 4th edition isn't perfect, and there are things I'll probably tweak and house rule, but I'm as amazed and impressed at how it managed to smooth out some of the big, glaring obstacles to fun from the prior edition as I was when 3.0 did the same thing compared to 2nd edition. [/QUOTE]
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