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When did I stop being WotC's target audience?
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<blockquote data-quote="MrMyth" data-source="post: 4527362" data-attributes="member: 61155"><p>I think you are juxtaposing a mechanical 'sweet spot' with a thematic one. </p><p> </p><p>My characters in third edition didn't transcend into advisors and leaders as they left the sweet spot - they transcended into combat slowing machines with complicated abilities or instant kill switches. If they did transcend into leaders or advisors, it wasn't due to any rule mechanics, but due to the story, the plot, the adventure itself. </p><p> </p><p>4E may have shifted the 'sweet spot' to cover all levels, but that has nothing to do with a character's ability to progress through a story and grow as a character. Indeed, the game actually emphasizes that more than ever, with the progression from Heroic to Paragon to Epic tier. </p><p> </p><p>Now, I'll concede that 4E does take a step back from the 'starting point' of characters as farm boys who might be a hero one day, or might die to the next orc they meet on the road. And, yes, that is going to be an area of preference from player to player, so that is a perfectly valid reason to prefer 3rd Edition to 4E. But I think claiming that making the game mechanically functional at all levels of play also removes any possible character development or growth... is a pretty absurd claim, just about any way I look at it. </p><p> </p><p>If the character's experience isn't changing, that isn't due to the system, but the DM, the adventure, and the players themselves.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4527362, member: 61155"] I think you are juxtaposing a mechanical 'sweet spot' with a thematic one. My characters in third edition didn't transcend into advisors and leaders as they left the sweet spot - they transcended into combat slowing machines with complicated abilities or instant kill switches. If they did transcend into leaders or advisors, it wasn't due to any rule mechanics, but due to the story, the plot, the adventure itself. 4E may have shifted the 'sweet spot' to cover all levels, but that has nothing to do with a character's ability to progress through a story and grow as a character. Indeed, the game actually emphasizes that more than ever, with the progression from Heroic to Paragon to Epic tier. Now, I'll concede that 4E does take a step back from the 'starting point' of characters as farm boys who might be a hero one day, or might die to the next orc they meet on the road. And, yes, that is going to be an area of preference from player to player, so that is a perfectly valid reason to prefer 3rd Edition to 4E. But I think claiming that making the game mechanically functional at all levels of play also removes any possible character development or growth... is a pretty absurd claim, just about any way I look at it. If the character's experience isn't changing, that isn't due to the system, but the DM, the adventure, and the players themselves. [/QUOTE]
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