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When did I stop being WotC's target audience?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4527498" data-attributes="member: 4892"><p>It was the different sub-systems used to differentiate character abilities and the multiclassing rules of 3rd Edition that ramped the power curve up too high for me to enjoy myself anymore. Each new splat book offered interesting aspects that I wanted to add to my game, but too often there were unforseen abuses hidden within the new options. Not with the individual new option, but how it interacted with other portions of the game. With unified power structures I can see a better way to add options without adding a power curve due to combinations of two innocuous powers. I'm not saying we won't see power creep in 4E, but I believe the designers have better tools to work with so they can focus on the design of an individual power and how it compares to others of its kind without having to anticipate how it interacts with a growing library of options.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4527498, member: 4892"] It was the different sub-systems used to differentiate character abilities and the multiclassing rules of 3rd Edition that ramped the power curve up too high for me to enjoy myself anymore. Each new splat book offered interesting aspects that I wanted to add to my game, but too often there were unforseen abuses hidden within the new options. Not with the individual new option, but how it interacted with other portions of the game. With unified power structures I can see a better way to add options without adding a power curve due to combinations of two innocuous powers. I'm not saying we won't see power creep in 4E, but I believe the designers have better tools to work with so they can focus on the design of an individual power and how it compares to others of its kind without having to anticipate how it interacts with a growing library of options. [/QUOTE]
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