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When did I stop being WotC's target audience?
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<blockquote data-quote="MrMyth" data-source="post: 4527674" data-attributes="member: 61155"><p>To hop back in on this idea, I thought it was awesome that one of the <a href="http://www.wizards.com/default.asp?x=dnd/drfe/20080922" target="_blank">FR Epic Destinies</a>, the Mythic Sovereign, gives out properties and estates as a class feature, which very much felt like the way high level characters in older editions formerly gained strongholds and the like. </p><p> </p><p>Now, not every Epic Destiny gives out property - but they all do seem to represent becoming an important figure. One character becomes the king of their nation and a powerful ruler; another the preeminent archmage, training apprentices in the ways of magic; another approaching divinity itself as the greatest champion of their faith. </p><p> </p><p>Paragon Paths and Epic Destinies actually feel relevant and defining, as opposed to the scattered Prestige Classes of 3.5, which often simply became tools for PCs to pick and choose from. They didn't have to be, mind you - I've been running a campaign where characters only get 1 prestige class, and every prestige class has specific in-game requirements to be met to acquire it. But making them feel that special and unique, while it may have been the original intent of prestige classes, required some active focus on my part as DM - energy and effort that I find Paragon Paths and Epic Destinies to not require, in order to yield the same result.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4527674, member: 61155"] To hop back in on this idea, I thought it was awesome that one of the [URL="http://www.wizards.com/default.asp?x=dnd/drfe/20080922"]FR Epic Destinies[/URL], the Mythic Sovereign, gives out properties and estates as a class feature, which very much felt like the way high level characters in older editions formerly gained strongholds and the like. Now, not every Epic Destiny gives out property - but they all do seem to represent becoming an important figure. One character becomes the king of their nation and a powerful ruler; another the preeminent archmage, training apprentices in the ways of magic; another approaching divinity itself as the greatest champion of their faith. Paragon Paths and Epic Destinies actually feel relevant and defining, as opposed to the scattered Prestige Classes of 3.5, which often simply became tools for PCs to pick and choose from. They didn't have to be, mind you - I've been running a campaign where characters only get 1 prestige class, and every prestige class has specific in-game requirements to be met to acquire it. But making them feel that special and unique, while it may have been the original intent of prestige classes, required some active focus on my part as DM - energy and effort that I find Paragon Paths and Epic Destinies to not require, in order to yield the same result. [/QUOTE]
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