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When did I stop being WotC's target audience?
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<blockquote data-quote="thecasualoblivion" data-source="post: 4527754" data-attributes="member: 59096"><p>What I don't see is the need for D&D to be this sort of game. I've played games with these sort of skill systems in Rolemaster(about a year and a half), and arguably I'd call Vampire/WoD(played for 5 years) this sort of game. Given my experiences with Rolemaster and WoD, and having owned both Champions and Hero and read them well enough to be familiar, I don't think 3E did a good job with this sort of skill system. It tried to, but it didn't really work well in game. </p><p></p><p>D&D has always been the straightforward, easy to play action adventure RPG. Trying to be everything to everybody was 3E's experiment, and one they've thankfully decided to abandon.</p><p></p><p>RPG players who want something different than D&D are going to have to get used to playing non-D&D games again, or playing 3E some more.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4527754, member: 59096"] What I don't see is the need for D&D to be this sort of game. I've played games with these sort of skill systems in Rolemaster(about a year and a half), and arguably I'd call Vampire/WoD(played for 5 years) this sort of game. Given my experiences with Rolemaster and WoD, and having owned both Champions and Hero and read them well enough to be familiar, I don't think 3E did a good job with this sort of skill system. It tried to, but it didn't really work well in game. D&D has always been the straightforward, easy to play action adventure RPG. Trying to be everything to everybody was 3E's experiment, and one they've thankfully decided to abandon. RPG players who want something different than D&D are going to have to get used to playing non-D&D games again, or playing 3E some more. [/QUOTE]
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