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General Tabletop Discussion
*Pathfinder & Starfinder
When did mixing editions become unusual?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7527616" data-attributes="member: 6775031"><p>I think that's pretty much it. Early editions were such a kludge of mish-mashed mechanics that it was hard to consider the whole as a cohesive system. When it was clearly already a patchwork design, it didn't seem weird to patch more bits into it or out of it.</p><p></p><p>Third edition was a cohesive system, with clear and consistent mechanics. Patching in something from AD&D would seem out of place.</p><p></p><p>It's also worth noting that 3E coincided with the widespread adoption of the internet. The internet was around for the tail end of 2E, but by then, 2E players were used to the idea of rulesets being a local phenomenon. When 3E was new and popular, there were online message boards where players met to discuss the game, and a unified ruleset makes communication easier. If you did try to patch a sub-system from AD&D into your 3E game, then you'd have to stop and explain that to anyone online before you could talk about what's going on in your game, and it was easier for other people to simply dismiss your experiences as irrelevant.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7527616, member: 6775031"] I think that's pretty much it. Early editions were such a kludge of mish-mashed mechanics that it was hard to consider the whole as a cohesive system. When it was clearly already a patchwork design, it didn't seem weird to patch more bits into it or out of it. Third edition was a cohesive system, with clear and consistent mechanics. Patching in something from AD&D would seem out of place. It's also worth noting that 3E coincided with the widespread adoption of the internet. The internet was around for the tail end of 2E, but by then, 2E players were used to the idea of rulesets being a local phenomenon. When 3E was new and popular, there were online message boards where players met to discuss the game, and a unified ruleset makes communication easier. If you did try to patch a sub-system from AD&D into your 3E game, then you'd have to stop and explain that to anyone online before you could talk about what's going on in your game, and it was easier for other people to simply dismiss your experiences as irrelevant. [/QUOTE]
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When did mixing editions become unusual?
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