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General Tabletop Discussion
*Pathfinder & Starfinder
When did mixing editions become unusual?
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<blockquote data-quote="pming" data-source="post: 7528255" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>THAC0 = Back of the 1e DMG where you can see a list, in 'landscape' page mode, of all the MM monsters for quick access so the DM didn't have to open the MM if he was familiar enough with the monster.</p><p></p><p>Anyway...</p><p></p><p>I also started my RPG journey back in '80 (B/X) and we moved onto mostly 1e by about '83 or so (but still played B/X about 30% of the time I'd guess). I've been DM'ing 1e ever since...not constantly, but I would happily state "very VERY often" and not feel guilty. When Kenzer & Co got the "license settlement" to make Hackmaster based on 1e/2e/BECMI, we started playing that. My 1e games now frequently use bits and bobs from HM, and my HM games do likewise. Hell, I even used my HM GMG in yesterdays game...we were playing 5e. Used the Encounter tables and pulled out my GM Screen to use with, well, pretty much everything I needed really.</p><p></p><p>This, mixing 1e, HM, BECMI, and even 5e or even completely other games (like the Masterbook "Drama Deck" and "Plot Deck" for example) is pretty much par for the course. Using Dragon magazine articles WAS part of the "1e AD&D experience" in every 1e AD&D (and even 2e) game I ever DM'ed or had the pleasure of playing in. First session with a new group saw everyone holding between 3 and 10 photocopied/printed pages of all the "house rules" for the campaign. These were homebrew and Dragon articles, as well as tweaks to common things like how Initiative was going to be handled, how easy/hard it was to get healed or raised from the dead by a cleric, if there were any special rules regarding material components for spells, etc. </p><p></p><p>I agree with others here that 3e was the downfall (?) of the encouragement of "DIY D&D". In stead it fostered the idea of "Don't create it, buy it". Now, some may/will contest my statement, but that is not only my opinion, but many of my friends and other gamers I've chatted with both online and in person. The system of 3e is so tight (not 4e tight, but still), that if you want to add something, you have to do some SERIOUS work to try and account for so-o many variables that it would take dozens of hours...so it was often a better option to wait for someone else to do the work and they hand them $10. That, to me, "killed" the whole desire and idea of "DIY D&D"....it was now "BIY DYD" (Buy It Yourself).</p><p></p><p>I LOVE 1e! My go-to game system for "D&D" is my 1e/HM4 hybrid. Pretty much 1e 'serious tone', but with a lot of HM4 sub-rule sets (the Drinking and Getting Drunk rules are PLATINUM!). </p><p></p><p>Gods...now I have to go stock a Dyson dungeon map using my "Monsters & Treasure" book... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7528255, member: 45197"] Hiya! THAC0 = Back of the 1e DMG where you can see a list, in 'landscape' page mode, of all the MM monsters for quick access so the DM didn't have to open the MM if he was familiar enough with the monster. Anyway... I also started my RPG journey back in '80 (B/X) and we moved onto mostly 1e by about '83 or so (but still played B/X about 30% of the time I'd guess). I've been DM'ing 1e ever since...not constantly, but I would happily state "very VERY often" and not feel guilty. When Kenzer & Co got the "license settlement" to make Hackmaster based on 1e/2e/BECMI, we started playing that. My 1e games now frequently use bits and bobs from HM, and my HM games do likewise. Hell, I even used my HM GMG in yesterdays game...we were playing 5e. Used the Encounter tables and pulled out my GM Screen to use with, well, pretty much everything I needed really. This, mixing 1e, HM, BECMI, and even 5e or even completely other games (like the Masterbook "Drama Deck" and "Plot Deck" for example) is pretty much par for the course. Using Dragon magazine articles WAS part of the "1e AD&D experience" in every 1e AD&D (and even 2e) game I ever DM'ed or had the pleasure of playing in. First session with a new group saw everyone holding between 3 and 10 photocopied/printed pages of all the "house rules" for the campaign. These were homebrew and Dragon articles, as well as tweaks to common things like how Initiative was going to be handled, how easy/hard it was to get healed or raised from the dead by a cleric, if there were any special rules regarding material components for spells, etc. I agree with others here that 3e was the downfall (?) of the encouragement of "DIY D&D". In stead it fostered the idea of "Don't create it, buy it". Now, some may/will contest my statement, but that is not only my opinion, but many of my friends and other gamers I've chatted with both online and in person. The system of 3e is so tight (not 4e tight, but still), that if you want to add something, you have to do some SERIOUS work to try and account for so-o many variables that it would take dozens of hours...so it was often a better option to wait for someone else to do the work and they hand them $10. That, to me, "killed" the whole desire and idea of "DIY D&D"....it was now "BIY DYD" (Buy It Yourself). I LOVE 1e! My go-to game system for "D&D" is my 1e/HM4 hybrid. Pretty much 1e 'serious tone', but with a lot of HM4 sub-rule sets (the Drinking and Getting Drunk rules are PLATINUM!). Gods...now I have to go stock a Dyson dungeon map using my "Monsters & Treasure" book... ;) ^_^ Paul L. Ming [/QUOTE]
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