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General Tabletop Discussion
*Pathfinder & Starfinder
When did mixing editions become unusual?
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<blockquote data-quote="Jester David" data-source="post: 7528421" data-attributes="member: 37579"><p>I think there's a few reasons.</p><p></p><p>The first is that in AD&D and 2e, the rules were so similar, you could mix-and-match pretty easily. </p><p>And each rule did exist in its own little vacuum from other rules elements, so you could bring in variants without affecting anything else. </p><p>Plus, the 1e rules were such a scattershot mess organised in no particular order that looking up rules was time inefficient. If you could even understand it (looking at you initiative); it was often easier to play how you assumed the rules worked. </p><p></p><p>But then 3e came along, and made all the rules largely work the same. And the books were organised in such a way that encouraged you to look up the rules, and there were so many side options and interactions that it was hard to bring in a variant rule without affecting someone's feats or expectations. </p><p>Plus, 3e was so radically different, it caused nothing but confusion when trying to keep that in your head and 1e. It doubled the mental workload.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7528421, member: 37579"] I think there's a few reasons. The first is that in AD&D and 2e, the rules were so similar, you could mix-and-match pretty easily. And each rule did exist in its own little vacuum from other rules elements, so you could bring in variants without affecting anything else. Plus, the 1e rules were such a scattershot mess organised in no particular order that looking up rules was time inefficient. If you could even understand it (looking at you initiative); it was often easier to play how you assumed the rules worked. But then 3e came along, and made all the rules largely work the same. And the books were organised in such a way that encouraged you to look up the rules, and there were so many side options and interactions that it was hard to bring in a variant rule without affecting someone's feats or expectations. Plus, 3e was so radically different, it caused nothing but confusion when trying to keep that in your head and 1e. It doubled the mental workload. [/QUOTE]
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When did mixing editions become unusual?
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