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General Tabletop Discussion
*Pathfinder & Starfinder
When did mixing editions become unusual?
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<blockquote data-quote="KenNYC" data-source="post: 7528630" data-attributes="member: 6791261"><p>when I DM I mix 5e with 1e now. To keep the flow moving I sometimes just ask players to roll a d20 and see if it is under their stat. Its easier and done in 2 seconds. I also try to bring classes back into the game, and will impose auto disadvantage on any thievy type endeavor to anyone who isn't a rogue, and sometimes just ask "and where in your wizard background did you learn how to crack a safe?" and then just rule their character wouldn't know such a thing no matter what their dex is. </p><p></p><p>If the 5e version of a monster is weak I just go back to the 1e monster manual. Yellow Mold is save or die when I DM. If a spell is used against a party and I feel like one class should have a leg up on the others (like a fighter used to tumbing about would be quicker to notice a death ray coming their way and dodging while drawing a sword) I will break out the old 1e save table that gives the different classes different save thresholds. Same thing if an enemy wizard was whipping out a component to cast a spell, it stands to reason a PC wizard would instinctively know to dodge a moment sooner than a barbarian, so will use the 1e save vs spell tables.</p><p></p><p>Basically, I try to go with rulings, not rules, and the old way of just ignoring any rule you can't wrap your mind around, while emphasizing classes and ignoring background and stats. The goal is to keep the game moving and have no discussions with rules lawyers.</p></blockquote><p></p>
[QUOTE="KenNYC, post: 7528630, member: 6791261"] when I DM I mix 5e with 1e now. To keep the flow moving I sometimes just ask players to roll a d20 and see if it is under their stat. Its easier and done in 2 seconds. I also try to bring classes back into the game, and will impose auto disadvantage on any thievy type endeavor to anyone who isn't a rogue, and sometimes just ask "and where in your wizard background did you learn how to crack a safe?" and then just rule their character wouldn't know such a thing no matter what their dex is. If the 5e version of a monster is weak I just go back to the 1e monster manual. Yellow Mold is save or die when I DM. If a spell is used against a party and I feel like one class should have a leg up on the others (like a fighter used to tumbing about would be quicker to notice a death ray coming their way and dodging while drawing a sword) I will break out the old 1e save table that gives the different classes different save thresholds. Same thing if an enemy wizard was whipping out a component to cast a spell, it stands to reason a PC wizard would instinctively know to dodge a moment sooner than a barbarian, so will use the 1e save vs spell tables. Basically, I try to go with rulings, not rules, and the old way of just ignoring any rule you can't wrap your mind around, while emphasizing classes and ignoring background and stats. The goal is to keep the game moving and have no discussions with rules lawyers. [/QUOTE]
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