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General Tabletop Discussion
*Pathfinder & Starfinder
When did mixing editions become unusual?
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<blockquote data-quote="Celebrim" data-source="post: 7529164" data-attributes="member: 4937"><p>Just how often are 1st level characters going up against monsters with AC1 or better? </p><p></p><p>If you calculate THAC0 correctly and intend to use it in place of the tables, the problem happens only for thieves or MU at AC 0 or higher when a THAC0 calculation implies you need 21 to hit, yet you could in theory still hit on a modified 20 using the table's repeated 20s rule. But your low level characters are highly unlikely to run up against AC0 monsters anyway, or even AC1, and it's a pretty simple matter to adjust THAC0 on your character sheet such that you don't have the effective +1 bonus you are imagining.</p><p></p><p>Personally, I used radically different procedures of play, so this didn't come up. Because at my table I enforced the weapon vs. AC table (and divided AC in to AC and AB), at character generation we generated custom player vs. AC tables for the players preferred weapons so as to simplify calculation and not need to look up modifiers and otherwise slow down play by doing fiddly sums, neither THAC0 nor the tables were used any time except when setting up for play or handling ad hoc situations.</p><p></p><p>However, I don't see that it puts any sort of great difficulty on another DM to use THAC0 with 1e AD&D provided he uses the correct procedures of play to handle it, and knows ultimately from what the numbers derive. It's not like DMs are stupid and mindless AIs that follow procedures of play mechanically without thinking about the consequences.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7529164, member: 4937"] Just how often are 1st level characters going up against monsters with AC1 or better? If you calculate THAC0 correctly and intend to use it in place of the tables, the problem happens only for thieves or MU at AC 0 or higher when a THAC0 calculation implies you need 21 to hit, yet you could in theory still hit on a modified 20 using the table's repeated 20s rule. But your low level characters are highly unlikely to run up against AC0 monsters anyway, or even AC1, and it's a pretty simple matter to adjust THAC0 on your character sheet such that you don't have the effective +1 bonus you are imagining. Personally, I used radically different procedures of play, so this didn't come up. Because at my table I enforced the weapon vs. AC table (and divided AC in to AC and AB), at character generation we generated custom player vs. AC tables for the players preferred weapons so as to simplify calculation and not need to look up modifiers and otherwise slow down play by doing fiddly sums, neither THAC0 nor the tables were used any time except when setting up for play or handling ad hoc situations. However, I don't see that it puts any sort of great difficulty on another DM to use THAC0 with 1e AD&D provided he uses the correct procedures of play to handle it, and knows ultimately from what the numbers derive. It's not like DMs are stupid and mindless AIs that follow procedures of play mechanically without thinking about the consequences. [/QUOTE]
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When did mixing editions become unusual?
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