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General Tabletop Discussion
*Pathfinder & Starfinder
When did mixing editions become unusual?
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<blockquote data-quote="Celebrim" data-source="post: 7529454" data-attributes="member: 4937"><p>No, you don't, and no it isn't, and my aren't you tedious.</p><p></p><p></p><p></p><p>This is silly. The fact that a 1st level thief or MU requires 20 to hit AC1 in 1e AD&D is something I accounted for already. The fact is that AD&D AC works opposite what you'd expect by having lower numbers represent higher ACs is not my fault but an artifact of the system, but if it makes you feel better I will simply use "better" and "worse" in the future if I have any reason to keep up this discussion.</p><p></p><p></p><p></p><p>Oh really? Here is my statement:</p><p></p><p></p><p></p><p>And here is your statement:</p><p></p><p></p><p></p><p>So somehow you think I don't understand the problem, and yet we both came to the same conclusion. You think I don't get it, yet or math works out the same? How can I be plainly and simply wrong and yet we both said exactly the same thing?</p><p></p><p>Ok, but you then point out:</p><p></p><p></p><p></p><p>And that's true, but then I've also pointed that out as well when wrote in my explanation:</p><p></p><p></p><p></p><p>So you are wrong about everything. You didn't understand what I wrote. You keep making assertions about it that are false.</p><p></p><p>And, my further point is, it is a rare occasion for a thief or MU with a THAC0 of 21 to be attacking an opponent with an AC of 0 or better anyway, and somewhat rarer still that in addition the thief or MU has a positive modifier to hit in the first place, so this small exception forced by the repeated 20's to how you'd handle the game using THAC0 rarely comes up. And if it did come up, well exception based design was the norm anyway. The repeated 20's are themselves an exception, so its not like the DM wouldn't be mentally prepared to make exceptions. Again, I didn't use that process of play, but it doesn't seem like a particularly hard one to keep track of so its entirely possible there were tables in 1981 who were using THAC0 and using the RAW.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7529454, member: 4937"] No, you don't, and no it isn't, and my aren't you tedious. This is silly. The fact that a 1st level thief or MU requires 20 to hit AC1 in 1e AD&D is something I accounted for already. The fact is that AD&D AC works opposite what you'd expect by having lower numbers represent higher ACs is not my fault but an artifact of the system, but if it makes you feel better I will simply use "better" and "worse" in the future if I have any reason to keep up this discussion. Oh really? Here is my statement: And here is your statement: So somehow you think I don't understand the problem, and yet we both came to the same conclusion. You think I don't get it, yet or math works out the same? How can I be plainly and simply wrong and yet we both said exactly the same thing? Ok, but you then point out: And that's true, but then I've also pointed that out as well when wrote in my explanation: So you are wrong about everything. You didn't understand what I wrote. You keep making assertions about it that are false. And, my further point is, it is a rare occasion for a thief or MU with a THAC0 of 21 to be attacking an opponent with an AC of 0 or better anyway, and somewhat rarer still that in addition the thief or MU has a positive modifier to hit in the first place, so this small exception forced by the repeated 20's to how you'd handle the game using THAC0 rarely comes up. And if it did come up, well exception based design was the norm anyway. The repeated 20's are themselves an exception, so its not like the DM wouldn't be mentally prepared to make exceptions. Again, I didn't use that process of play, but it doesn't seem like a particularly hard one to keep track of so its entirely possible there were tables in 1981 who were using THAC0 and using the RAW. [/QUOTE]
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