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When did mixing editions become unusual?
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<blockquote data-quote="Dessert Nomad" data-source="post: 7532184" data-attributes="member: 6976536"><p>That's an interesting point. I like 5e's system better, but it might have been a hard sell without 4e to get people somewhat used to the idea.</p><p></p><p></p><p></p><p>Completely disagree with this, because 3e was wildly popular (ie not hard for people to swallow), but was more complex than 5e in these areas, and even 1e and 2e were often more complicated. Races and subraces have been around since at least the 1e PHB. Picking X skills, then a background for two more is simple compared to picking an arbitrary number of skills and assigning various amounts of points to them the way 3e did, or the convoluted NWP rules that you'd deal with in 1e from dungeoneer's and wilderness survival guides. 1e and 2e already had character abilities that appeared at higher levels, so I don't think that would be a hard sell - after all 3e, had abilities that appeared at later levels, core abilities wrapped up in feats that you got by leveling, and even abilities that you had to multiclass to get. </p><p></p><p>The bounded accuracy might cause problems, but I don't think that 5e would need to simplify in areas where it is already simpler than 1e, 2e, or 3e.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7532184, member: 6976536"] That's an interesting point. I like 5e's system better, but it might have been a hard sell without 4e to get people somewhat used to the idea. Completely disagree with this, because 3e was wildly popular (ie not hard for people to swallow), but was more complex than 5e in these areas, and even 1e and 2e were often more complicated. Races and subraces have been around since at least the 1e PHB. Picking X skills, then a background for two more is simple compared to picking an arbitrary number of skills and assigning various amounts of points to them the way 3e did, or the convoluted NWP rules that you'd deal with in 1e from dungeoneer's and wilderness survival guides. 1e and 2e already had character abilities that appeared at higher levels, so I don't think that would be a hard sell - after all 3e, had abilities that appeared at later levels, core abilities wrapped up in feats that you got by leveling, and even abilities that you had to multiclass to get. The bounded accuracy might cause problems, but I don't think that 5e would need to simplify in areas where it is already simpler than 1e, 2e, or 3e. [/QUOTE]
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When did mixing editions become unusual?
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